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v1806v 11.12.21 02:19 am

The game is almost perfect but! Did you like the design of the maps in SW? (Star Wars: Battlefront (2015))

Good afternoon, fellow fighters.
So the game is almost perfect by all accounts, even in the raw bata version. The graphon was delivered and it works even on old buckets 3 years ago. Optimization is good. Minimum glitches. Nice menu and stuff. So the question is in the topic header. Did you like the design of the cards that were presented to us in the beta version of the game, do not you think that it is somewhat primitive. Will you get tired of running around monotonous snowy and stone locations in a few weeks the games and servers will be empty because people will not want to return to dull locations and will return to the same BF 4? Yes, I do not argue in the game, the atmosphere of the battles is conveyed as in the film. But this is a game where you don't just sit and watch eating popcorn and you could go for some variety. For example, part of the battles would take place in dilapidated huge space that fell on the planet, broken space stations among cobwebs of corridors and beautiful halls stuffed with electronics. And there is a lot more you can come up with or take ideas from the same film! We just have to run in the snow and using good eyesight just look for enemies in the distance. In general, tactics are minimal. It’s not really possible to hide. Snowdrift or stone. You don't need to strain your brains too much. You don't have to think on what floor or in the hall the enemy was hiding. Where he could hide and wait for you. Everything is clear. He is somewhere behind a nearby snowdrift or stone. And further . Weapons have been simplified to the limit. Its pumping is tuning. Shooting arcade is easy. A 5 year old can learn to sculpt headshots with a little practice. In general, the Game will certainly please many! But will the monotony of the simplified design of the cards drag on for a long time. What is your opinion on those cards that we have already tested? Will the rest of the cards really be like that? Your honest opinion about the design of the levels is very important and interesting.
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Kol55 11.12.21

So the game is almost perfect by all accounts, even in the raw bata version.
You have already answered your own question. Nov I will answer again. What do you want from beta? Everything will be fixed and new maps will be added in the final version. And why is the weapon so lasso? Well, maybe that's why it's a blaster? He has no recoil since there is nowhere to take it. And before writing such a post, I would at least check for errors. Not "bata" but "beta"

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Malkarth 11.12.21

v1806v
First of all, man, you should take into account that this is a beta version. BETA.
There are only three cards, three modes and four barrels. At best, a quarter of what will be in the game.
Secondly, arcade shooting. This is Battlefront. NOT Battlefield. She doesn't need all these complicated troubles that are in Battle. This is a Star Wars game and well done.
Thirdly, the design of the cards does not give rise to any reproaches. If the original Battlefront didn't get tired of jumping around Hot and Tatooine for weeks, then even more so. Convenient controls, simple and straightforward gameplay that even a child and familiar locations and characters from the star franchise can understand - this is the hallmark of Battlefront.
The only negative is the balance of the sides on Hoth. The empire is by definition stronger there and it is almost impossible to win for the rebels. However, this is only beta, so they will have time to fix it three hundred times.

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B0nd38 11.12.21

The insurgents can win easily, but this requires working together and clearly following the radio commands. Again, actively use Speeders, X-wings and art. Something like this.)

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Kirill Reshetov 11.12.21

I liked)