Gentlemen, who makes movies, help with advice! (Unreal Tournament 2004)
In general, the question is the following, I want to try myself in the editing of fragments.Only here is the problem, I can not cope with the camera and speed in free mode.
Please tell me the console commands to give the camera speed and smoothness (well, in general, some useful for epic shooting)
Or maybe there is a separate program that has more flexible settings in the demo viewing mode.
Thank you in advance!
download rypelcam for starters
with the help of this garbage you can do anything with the camera, just read carefully how to work with it
Once upon a time I wrote my own, relatively detailed tutorial on RypelCam and posted it on prounreal, but now the site is dead and, apparently, all the guides have sunk into oblivion. Maybe somewhere in the archives it is lying around, but I could not find anything.
Thank you very much, I will test it) Well, I will definitely share the final result)
In the process of parsing, I ran into the following problem, I ask for help. The FPS on the demos locks at 25, as soon as I did not dance with a tambourine, it was not possible to fix it. How can you fix this?
Probably not even read this?
http://www.playground.ru/wiki/unreal_tournament_2004/faq/
Here it should be understood that already recorded demos cannot be corrected. The new FPS will be on the new demos shot after the parameter change.
By the way, in that tutorial on Ripelkam nothing is written about the TimedPath function, which, as it turned out, is very, very useful. The bottom line is that each point (camppoint) remembers the moment in time on the demo when it was set, and the enabled TimedPath checkbox when viewed again (with a ready and open camera) synchronizes the speed of camera movement between points according to the time interval with which these points were delivered.
That is, when setting, you need to pause after creating each camppoint, wait for the next suitable moment, pause again, create the next camppoint, and so on. We turn on the TimedPath checkbox when we have already set the camera, started the demo again, and are ready to record. The demo itself will pause where we started the production, and the camera will turn on at the first camppoint - the moviemaker will only have to click on the recording and release the pause.
Ideally, for the function to work correctly, it is better not to touch the playback speed of the demo at all, neither during staging, nor during the second playback before recording.