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Sarahara123 12.12.21 10:58 pm

Tank guides and game help. (Armored Warfare)

Good day to all! Dniwe is with you, and I am launching a column called "All About the Game Armored Warfare". In this section you will find answers to the most interesting questions about this game, as well as guides and tactics for various vehicles.
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Stenos 12.12.21

Radon116
13 differences AW from WoT

1. The CryEngine engine produces graphics an order of magnitude higher, there is partial destructibility, some, not large buildings can be completely broken (I will not even remember how many years they have been promising hawks)

2. Modern technology, well, actually, modern technology.

3. Equipment - "fan" and similar equipment are no longer purchased separately, but pumped over.

4.Arta- oh yeah! In AW, the art is not only lacking, it suffers, Firstly, because of the rework of the sight, secondly, because of the notification of the approaching "suitcase", and thirdly, when the art is fired, it will glow at the enemy's art on the minimap.

5. Lack of national branches - someone considers this a disadvantage, but the suppliers allow you to enter the tank separately, that is, you do not need a few more tanks for the branch, which is actually good.

6.Interface- "Why is it different in some way?" Of course ! Have you noticed that each car has its own model in the lower left corner? There is a masking indicator (the white stripe is in the same lower left), well, the default sight in AW is at times more convenient than in WoT (yes, yes, there are mods, but it is much more convenient to download the patch and play right away than to search for a modpack, download and set the necessary sight)

7. ATGMs and smoke grenades - simple, ATGMs and smoke grenades, everything.

8.Dynamics - battles in AW are three times more dynamic than in WoT, the technique, even the heaviest, moves quite briskly, the information does not have to wait very long, and the aiming circle itself is extremely small, the CD is quite fast for all, without exception, well, perhaps most importantly, the absence of cacti, each car is good in its own way.

9.Lightbulb - in AW does not require pumping and is available to everyone (and someone promised us this, right?)

10.KAZ, DZ and combined armor - in AW armor is not just millimeters of steel ...

11.Class bonuses - for example, an LT has no spread if it drives in a straight line and does not turn the body, IT standing still receives a plus to damage, etc.

12. Another system for pumping the crew - several commanders to choose from, each with its own set of perks, having pumped the commander to the top once, you do not need to pump out perks again on another vehicle, the crew is tied to the vehicle and cannot be transplanted, but the pumping of the crew is fast enough.

13. The lack of gold shells and the whole system of donation-shells are also pumped out, the gold rate is 1 to 5 (at the moment the top premium tank costs 3,250, which is 650 rubles in rubles). tank (4 Karl!) Prem account for three months and some pitiful 10,000 gold, see for yourself in the premier WoT store what you can buy for 3500 ...

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Sarahara123 12.12.21

Stenos
someone looks, someone reads
Here I express my opinion

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Sarahara123 12.12.21

Friends, tomorrow I'm going to the mail.ru office I'll
bring a lot of information, so wait

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Pasha 2 12.12.21

Sarahara123
hello! I started playing armor and saw that it was not so with the shells and it is easy to understand what is where and why.
Could you express your opinion, for example, in comparison with a potato here, a land mine will be cooler,
but at the same time there is no effect sometimes. In general, could you say a few words about ammunition? but somehow everything is confusing. THX.

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Sarahara123 12.12.21

Pasha 2 is
over, of course, the ballistics of shells in Armored Warfare is significantly different from the "potato". If in a "potato" land mine does at least some damage, if it does not penetrate armor, then in Armored Warfare a land mine does no damage at all if it collides with armor and does not penetrate it. In Warfare, there are much more types of shells than in "potatoes" and this is, of course, the same "+". There is no "gold", there are no tanks with inflated armor penetration, everything is balanced here (THIS IS PURE MY OPINION AND IT MAY DIFFER FROM YOURS). A land mine here, yes, it will be steeper than that of the VG, because it inflicts full damage on lightly armored vehicles. If it was helpful, please let me know)

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Sarahara123 12.12.21

Good day everyone. Dear friends!
And so, after my long absence due to being abroad, I am finally ready to return to "work".
If someone reads me, then please let me know what you were, it would be interesting to know about this game. I will answer any questions about the game itself and about the technique. located in it!

K
KolXozNIC 12.12.21

who is the first one and sneakers

received for payment by Yandex.Money: Tank T92 in the game "Armored Warfare: Project Armata".

To use the gift, you need to activate the pin code (detailed instructions: https://money.yandex.ru/doc.xml?id=527339
Pin code: GGCXMSWGDP6QYIGQ9