Trade Route (Port Royale 3: Pirates Merchants)
How to make it so that in one city, say, a brick is bought, and in another it is sold? My strategy does not work, there only for all cities in one direction you can configure.I don’t bother - they themselves trade the norms, let 1 cor for 5-6 cities in a bunch, it is desirable that the cities were of different countries and they will dig everything up in an hour
nupigon
What exactly is not working?
How to set it up in one direction?
Any convoy can be ordered to buy bricks for example in Havana and sell or simply unload them to a warehouse in Port Royal or wherever you want.
Just through "My Strategy"
snike1981
I mean, I want to make him buy metal in one and sell metal in the other, and he is either bought or sold in all.
In the "edit my strategy" menu, it is possible
to assign conditions for the movement of goods for each city in the route
1) city -> ship
2) ship -> city
3) warehouse -> ship
4) ship -> warehouse the
last two items, if there is a player's warehouse in this city
In each point, you can set the desired quantity and price (for purchases - the maximum price, for sales - the minimum price)
snike1981
That's the problem that I can't set it this way for each city. For everyone in general
nupigon
I don’t know, everything works for me. You press "Trade route", "New trade route", select cities, then settings, select "My strategy" at the top, "Edit my strategy" at the bottom, then a window with the selected cities will open, there you insert what to buy and what to sell. The main thing is to know the prices of goods.
NvXDSync
It seems like nothing.
The goods can get to the warehouse through their production on the island
or, through the bargaining caravan (you can buy goods on the ship in another city and unload them to a warehouse in any city where you have it)
snike1981
For example, for the production of rum you need wood and sugar, will the production itself buy at the docks or do I need to buy goods every time to the warehouse for the production to work?
snike1981
Specifically checked, the only way. Either by production or by a caravan. I could not find another way.
NvXDSync
It can be solved in several ways
1) create a special route through My strategy
buying wood and sugar somewhere -> unloading these goods to the desired warehouse (reliable stable production, but a slightly unprofitable route)
2) there are route options for the developers, it
seems like they are not less than two
Instead of the item My strategy, you need to select
a) procure raw materials (then the caravan will sail the cities marked in the route, buy the necessary goods on their own and unload them where required) - this is an automatic process without our participation, you just need to choose the right cities ...
b) stock and supply (the same thing, only the caravan, in theory, should also slowly sell our surplus - production results - in other cities)
Honestly, I myself am preparing a special route for production through My strategy.
The lower points seem to work, but, IMHO, the procurement algorithm is not fully worked out, the AI ​​is very weak, there are systematic supply disruptions, production sometimes stops.
snike1981
If it's not a secret, where you can see the routes of the developers. I still have one route, Port Royal - Port Eau Prince - Santiago. I would like more routes for enrichment.
Well, it is necessary to look at cities, prices, compare for maximum profit. In short, a lot of time. I thought there were ready-made routes.
Murgen75
there are no ready-made routes.
The developers have an option for the caravan on the player's route.
It is called PROFIT (the main drawback is that the player's reputation in the cities of such a route will most likely drop dramatically).
But you can earn a lot of money in almost any combination of cities on this route.
In any case, put the city yourself.
It is highly advisable not to include in this route the cities in which you plan to build production (again, due to the decline in reputation).
By the way, in this game it is not necessary to look at cities, prices, compare them for maximum profit.
Developers have greatly simplified all these actions.