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B [a] nG 17.12.21 01:17 am

Legendary ships (Assassin's Creed 4: Black Flag)

I know that there are 4 mega-ships in 4 corners of the map. He captured the fort, the ship appeared on the map, put a mark on it, but after the capture the ship disappeared from the map. It was necessary to write down the coordinates. How many I did not look for, I did not find it. Can anyone have screenshots of the map with legends with ships or coordinates where to find them?
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Paul Atreides 17.12.21

TAIFUN_T What is the use of a king then? For comparison, imagine that in chess, when you reach the king with a pawn, you cannot capture any piece. It would be interesting to play?

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grev_4 17.12.21

Paul Atreides
Damka walks back - that's the kind of thing in her. By the way, international competitions are held just for such checkers, and not where the king flies all over the board and "for a fook" they take a checker, which he did not eat, if there was an opportunity :-).

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saa0891 17.12.21

Paul Atreides

I read the comments, it was already funny. Except for the Prince, everyone turned out to be pretty easy - this phrase killed on the spot.

I don't know about other people, but specifically in my case this is explained very simply, at the time when I carried the Prince out, my ship was pumped very little, hence the whole difficulty, and the rest of the ships I took out almost completely pumped, that's why they are for me seemed much easier, that's the whole secret.

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Paul Atreides 17.12.21

Urrraaa! I finally flunked everyone. It took another 50 minutes with the battering ram, with the linear ones for about half an hour. In both cases, I had one hit left in my life - one panicky flashing red line. It is hard to believe that someone could endure them on the first try.
saa0891 Well, so I would write right away. I don’t know at all how they can be poorly pumped, even though it’s a hundredth attempt to fill up. Here he is completely pumped and then he was worn out ..
grev_4
I see. I already read about this checkers on Wikipedia. Come on, I prefer Russian checkers. It's just that I've never come across such variants of checkers before, so I didn't get it right away. Better yet, add chess to the game, you can even think about it there.

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grev_4 17.12.21

I also just worked on these two linear ones ... Everything turned out to be easier than yesterday) From the first time.

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inSaneJackie 17.12.21

Steamed with a ram for half an hour. He took my whole soul out of me. And when I rummaged through the tactics, it turned out to be the easiest, probably

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Pb1B0K 17.12.21

Unfortunately, I didn’t try to fight the legends with the unpowered "Jackdaw". But when "Jackdaw" full of special difficulties did not arise anywhere, except that with two he swam longer than the others. As a result, the "Ghost" was ugly on the first try, even a third of the hull was not damaged. With the "rhinoceros" and "turtle" on the first run, tactics and weaknesses are redeemed, and the second time they both died, removing half of the body each for me. But with doubles, there is even no special tactics, just for luck not to get hit by a double volley. By the way, it took them 4 attempts, at first I tried, as it is advised here, to shoot HP equally on both, but the advice is complete nonsense because they will have more speed and maneuverability and in any case they catch on a double volley. It worked on the fourth attempt to kill 1 and then maneuver with the second. If you focus any of them, it flies away almost like a regular ruler. By the way, I didn’t use mortars anywhere, barrels only on "rhinoceros" and mostly onboard and falcons, but what is the coolest more than 70% of the damage, according to all legends, was done from a battering ram: D

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TAIFUN_T 17.12.21

Pb1B0K
If you sink one ship, then the second becomes mad - it increases speed and pours cannonballs. Here is such a "nonsense".
You just need to fight with one ship a little further from the second.

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saa0891 17.12.21

TAIFUN_T

You just need to fight one ship a little further from the second.

You just need to bring them down at the same time, that is, destroy the first ship only when the second also has little HP.

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Pb1B0K 17.12.21

TAIFUN_T
It's more interesting :)

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grev_4 17.12.21

Yes, yes, two legendary ones must be wetted both one by one, so that both have little HP, and then it's a matter of technology ;-).

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TAIFUN_T 17.12.21

saa0891
This is what I said in my previous sentences.

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L4wl13t 17.12.21

He soaked the prince with some knippers, swam to the rear of the ship on the right side and at an angle soaked it into a standing, non-resisting target for about 15 minutes at close range, I don't know, maybe a bug, but he did not move, stood stupidly in place, and there was nothing to answer, he had there in There are no guns in that place and he does not shoot mortars from such a distance, the most difficult thing was to keep the ship in balance so that the current would not carry it to the side to the side guns.

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elviz 17.12.21

in general, I spent 1 hour 40 minutes on all ships in order:

El Impoluto (Ramman)
Sank with 5 attempts. At the very beginning of the battle, the ship is rushing at you, personally, I dodged, it turned out 1 time, but you can minimize the damage from its ramming, trying to hold on so that the blow falls with a teal, in no case do not let it hit with a direct blow, a lot of damage arrives ... As the comrade already wrote above, the barrels do not slow it down, but according to my observations, they still slow it down a little. The tactics are simple, you can defeat him only with his own weapon, i.e. ramming, since the damage from some cores will not be enough, it is corny that he has more life and the damage from the ram is more, he will simply transfer you. When he chases you, we bomb with barrels and cover the pursuer with mortars, when he hits you, he will start to turn around for the next run / strike, there is no need to waste time, we also sharply turn around, we slam him hard, and just as hard we ram on the very nimag, at best I managed to hit 2 times. Then everything goes around.
In general, in my opinion, the most difficult ship, in fact, would be ideal if it had heavy cannonballs, and it only has a ram, conventional cannonballs, and its maneuverability + speed.

La Dama Negra (Mortar) Sank
on 4th try.
Frankly, the ship turned out to be simple, when I bought out the tactics, before that it poured me dry, but then I poured it dry.
At the beginning of the battle, we catch up with the ship, it will try to keep at a distance, and since its speed is the same as yours, you just need to wait until it starts to turn. Tactics: during the pursuit, when we see that the Negro has passed a volley of mortars, stupidly full stop and turn to waggle sideways, after the arrival of mortar shells, full forward, and so on until we get closer, in parallel, remembering to pour it with a pleasant heavy nuclear fire, you only need to ram it in the ass, since the ship is armed with heavy cannonballs, which kakbe hint, it will hurt close up, and you need to ram it in the ass so that you can then easily turn it out and go for a second blow, if you rest on its ass, and get stuck there not for long, you will be covered with mortars, and they hit rather painfully. As I wrote above, in the battle Niger did not hit me nirazu, I want to emphasize this. Armament of the Niger: Heavy cannonballs, mortars, outrageously fat ass, although just his weak point is always open to savory battering ram.

HMS Prince (something average)
Sank on 2nd try.
No matter how people write that the ship is light, I disagree. He hits painfully, has all the weapons, namely: Normal cannonballs, heavy cannonballs, mortars (though not as evil as the Negro). Tactics: perhaps the ship would be light if you shoot it from a distance and dodge its weak mortars, but on Galka, only normal / heavy cannonballs, ramming and hull were fully pumped, the rest was halfway, so I had to get close to it and endure it furious damage, in fact, I used the tactic as on the Negre - "Ram the ass".

HMS Fearless and Sovereign (pair of creepy fast gay frigates)

Sank on 6th attempt.
Mmm, the fight begins with the fact that these two gays go around you from both sides and begin to fire hard, so as soon as the fight began, I immediately gave in to the side, trying to bypass one of the ships so as not to get between them. Then we just focus one of them, using a ram, here I will clarify, you need to force it with clippers that slow down, since these two gays are very fast and you cannot catch up with them after you have sunk one (they fly away pretty quickly, it feels like lvl 60 The ruler), you can take the second one, dada I did not use tactics (bring one to a minimum, kill the second, and finish off the first) since the damage from two ships is enormous. Regarding the fall into the "madness" of the second after the death of the first, I will not say that it is tricky, he starts to shoot much more often, the speed is higher, and for some reason he starts to climb on a ram, and this is his weak point,
Gay weapons: ordinary

cannonballs , battering rams, tremendous speed + maneuverability To summarize, I want to say that the most difficult are the Gay Couple and the Ramman, since both left me 1 small cube of health. End.

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IvanVovchok 17.12.21

And no one accidentally tried to climb the legend himself, and kill the whole team alone ???? I tried, but as soon as I approached, they killed me in one gulp))))

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idunnowhyyoudidthat 17.12.21

Likewise, I don't think it's possible.

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daniil2509 17.12.21

IvanVovchok
Tried it, climbed on the "Prince", interrupted the command (as usual for the rulers), the main thing is not to get into the firing zone. (The zone is very small between the stern and side guns, you need to swim under water, otherwise it will kill with heavy cannonballs).
The tactics are difficult.
I killed him myself 3 times, the first time with a 100% pumped "Jackdaw", the second time with a 70% pumped "Jackdaw", the third time like that.
PS
I sank El Impluto 4 times, La Dama Negra 3 times (moreover, the ship seemed lighter than the Prince, I didn’t even understand myself; % leveling), "Prince" from 4 times, "Brothers in Arms" from 3 times.
PS2.
The "Prince" killed me only with onboard cannons, the "El Impluto" can shoot heavy. cores, in the 1st save he fired heavy cores for me, in the 2nd with the usual, and with heavy cores he shot 3 volleys per reload and separately (that is, the ship shoots heavy cores like "Prince", but completely with all the guns, like a ship shoots separately 3 times, as if simpler, it shoots three times (rapid-fire cannons) on each 1/3 of one side (from the side it shoots 3 volleys in any direction, that is, one volley flies to you in any direction for about 15-20 shells 9 times, like a frigate has rapid-fire cannons, i.e. first it fires 45-60 shells in one direction, then 45-60 shells in the second, 45-60 shells in the third, and all up to 180 shells without reloading). two options for customizing each object,
PS3
Sorry for the crap in PS2.

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WarCraf4er 17.12.21

I bought a license in the incentive. This is the third time I'm starting over, but the ships never appeared. So I captured the fort, then a map appears, and on it all the marks, including the marks of these ships, in the occupied territory. But when I rediscover the map, the marks of these ships no longer exist, as well as the ships themselves if you sail to their place. And I don’t understand, maybe they should appear after completing a mission, or as soon as you capture the fort?

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Alcatraz1 17.12.21

I captured them all with a full upgrade Jackdaw

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-SlashuuR- 17.12.21

With a pumped-up Galka, Prynsa was destroyed on 1 attempt. The lady of Niger succeeded only with 3. But the ship going to the ram delivered a lot of butthirt, after which I deleted the game. I passed by 94%, but the goals remained the most difficult, I no longer have the strength to zadrot.