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dr.lavrik 19.12.21 10:51 pm

How to remove angularity from the model in 3d max? (Grand Theft Auto 3)

Example: - before
- after
I want to start cutting mod on my favorite three. Tell me how angularity is removed in 3d max?
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A
Anomel Suna 19.12.21

I would also like to know.

Ps Where did you find these pictures? :) The mod is interested in me

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dr.lavrik 19.12.21

Den Good
On VOL-GTA http://vol-gta.com/forum/31-2123-1#213354 I came across a topic, a user under the nickname: alexey who sawed a modification of GTA San Andreas HQ, but apparently abandoned it ((

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superrrman 19.12.21

You need a gta sa topic.

a
alex8ball 19.12.21

you can't do it, don't even try

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dr.lavrik 19.12.21

alex8ball
with such enthusiasm, more than one mod cannot be assembled)

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alex8ball 19.12.21

dr.lavrik

for roads this method will come down, for complex objects it will not come down, there is a different principle.

PS You won't go far on enthusiasm

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mazafakа 19.12.21

add polygons, obviously. It’s also good if someone will master the roads, but you can’t even talk about the rest. And if you ask such questions, then the next couple of years you will hardly do something worthwhile.