How to remove angularity from the model in 3d max? (Grand Theft Auto: San Andreas)
before -after -
I want to start cutting a mod for GTA 3. Tell me how angularity is removed in 3d max?
2 Comments
G
Grandshot
20.12.21
We just added tessellation to the model. It looks nice, but as a result, a lot of polygons appear, which is quite critical for the old GTA San Andreas engine. For the version of the GTA 3 engine, this is, surprisingly, less critical, but still you should not overdo it with them, otherwise any mistakes in the game cannot be avoided.