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dr.lavrik 20.12.21 12:05 am

How to remove angularity from the model in 3d max? (Grand Theft Auto: San Andreas)

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I want to start cutting a mod for GTA 3. Tell me how angularity is removed in 3d max?
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Mr. Sirocco 20.12.21

To get started, check out the max tutorials.

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Grandshot 20.12.21

We just added tessellation to the model. It looks nice, but as a result, a lot of polygons appear, which is quite critical for the old GTA San Andreas engine. For the version of the GTA 3 engine, this is, surprisingly, less critical, but still you should not overdo it with them, otherwise any mistakes in the game cannot be avoided.