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VirGON 23.12.21 10:59 pm

Lost Terrain (Two Worlds 2)

passed the game, but here on the map there is a huge island where I have not been, what is there and what quests were not there?

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navuhodonosor00 04.09.22

List of caves with no quests. Basically, for some reason, they are located on a vast area in front of Baya
1) Shelter of thunders. It is located on the very first island, and next to the landing site, if you go not towards the portal, but to the other, on the coast.
2) Cache varna abandoned basement. 1 entrance, 1 exit, which entrance and exit depends on which side you are coming from. 1 is located at the end of one of the roads, you won't miss it.
3) Nora. It is located next to one of the sanctuaries, on the way, it is also difficult to miss.
4) Nameless cave, just like in a hole, there is the most powerful enemy in this area - the guards. It is located behind the middle intersection, if you look at the roads on the far right.
5) Varna tomb. It is located near two stones, one looks like a wriggling worm, the other one is anchored. There, as it were, points to a small bay on the right.
6) Ruined salt mine. In the parking lot of the Varns, similar to the ring, you will not miss it.
7) Another nameless cave, near the village occupied by Varnas. There, on the right, there are, as it were, 3 large stones, near the middle one.
8) And another unmarked cave, near a large stone ridge, similar to fire, there is a conflagration, on the same line with another cave, where the first rune stone, and a large rock in the middle of them.
9) Another cave not marked on the map, where an empty area, similar to the footprint of a three-toed dragon, under the thumb, if you look at the road, almost vertically down there is an abandoned house near the road.
10) Suspicious boiler, on the same line with the construction site. Under the second large rock to the left of the road.
11) Coastal lair, where the portal "Bivouac Varn", behind the sanctuary, located behind the road. By a small stone.
12) The stinking cave. In the middle, between the peninsula on the left and the stone wall above horizontally, on the coast.
13) Another unnamed, under the peninsula, on the coast from below.
14) And immediately Ashos, namely one cave under a large stone wall separating the urban area from the rest, next to the port.
15) One cave is somewhere above the city, if you still do not take quests into account. Entrance to an abandoned parking lot, surrounded by rocks, slightly to the right and above the "suburb of new Ashos" portal, between it and the "sacred springs" portal. Inside the cave is a portal leading to the main part.
16) And one cannot fail to mention one small dungeon in the final area, almost at the beginning of the path. Everything.
Regarding the vulnerabilities of the most powerful opponents, the guards are vulnerable to clubs, fire and spiritual damage. Scorpions to water magic, as well as to spiritual damage. Bouncers are vulnerable to everything except swords, lightning, and poison. The rest are almost all in the final, and are normally defeated by a developed hero.
I can’t help but mention the coast of the mainland. Just when there is a boat and a desire to sail on it, it is better to view it from the upper left corner, there is a bay, on the right of which there is a peninsula in the form of a month looking at Alsorna. There is a portal "camp scapular". Between this area and the last inhabited from above, there is practically nothing for a long time, except for a pack of wolves, which can be missed.
And another note, in the finale there will be no access to the dungeon where the orcs are, so before traveling to Vakhmar you need to complete all the work there and take everything from the chest if you kept something.
There are mostly scapulars, and other opponents come across. There are only 2 places where you can go deep inside, and there are portals there. There are no quests or dungeons...