Bug with sound. (Resident Evil 7)
When aiming with a pistol, an incomprehensible click occurs, also if the pistol is in the hands of the same sound occurs when you exit the map or inventory menu or any interactive object. With a knife in hand, there is no such click. I remember when I went through the same problem for the first time, but I found a solution on some forum, it seems that something with the sound panel had to be tweaked. Now I've been digging on the Internet for several days and I can't find a solution or even a similar problem. Maybe someone knows the solution, please help.Shepard103
Audio driver latest Realtek R2.82 64bits? Try these settings.
Or try the penultimate Realtek R2.81 64bits audio driver, which had a menu.
https://audiophilesoft.ru/publ/my/realtek_hda_setup/11-1-0-93
Pavel Rally
Tried both drivers and all frequencies from the list, it doesn't help.
Shepard103
Shepard103 wrote:
Tried both drivers and all frequencies from the list, doesn't help.
Most often, problems with sound occur in old games, if a high bit rate and a discrediting frequency are set - the game is simply not designed for this. In my sound manager settings I set "DVD format" (24 bit, 48 kHz) ...
Spoiler
... since then there were almost no problems with sound, except for the Shenmue I & II remasters - there the sound "crackled" and "clicked" ". I had to install the kb2533623 update for 7, it became normal.
You can also try to disable other sound devices that are not in use. For example, if the sound goes through insertions, disable the sound in the manager of devices on the video card ...
Spoiler
..., or disable the embedding (you can in the BIOS), if the sound goes through the vidyuhu.
PS Personally, I had problems on the Realtek installation with the driver version 2.82 (rolled back to 2.81), but on the motherboard there is some kind of "non-standard" sound (ALC887-VD2), maybe this is the case.