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biosmanager 15.11.19 09:18 pm

How to develop? (Cities: Skylines)

Recently purchased and I'm new in this game, I don't know what, where, and how. Played before in SIM city or something like that, different igrulki. Ever since the beginning of the game, leaving in the negative, throw gidic or guide how to start building your town.
Thank you)
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S
Sidorovich12 15.11.19

biosmanager
It is necessary to monitor the income and expenditure. After the construction of all kinds of services, water, electricity, poliklinnike, fireman and policeiskogo site should be in the panel of economy to reduce the cost of them using sliders and here to do a panel summaries for consumption, not to spend too much and not ennezat costs too much. Further, when the number of more than 450 people have opportunity to manage taxes. You need to set the highest possible tax, usually no more than 13 or 14 percent. Then at the bottom of the screen there are 3 indicators requirements in zones (residential, commercial, industry.), which ideally dollzhny not exceed 60 percent. Using the same panel of information related to monitor the state of happiness of the population. The higher the level of happiness, the more taxes can be obtained from residents. The level of happiness depends on many factors. For example, the desired number of schools, hospitals, fire stations, recreation areas, health status, litter in the streets and so on. The essence of the game boils down to spending as little as possible and get as much as possible. Generally there a lot of nuances, I told only the main.
Well, the ideal game is the one which does not take the credit, remain in the black.

D
Diablonos 15.11.19

biosmanager
Nichrome there is no need to develop.
The money goes from blue green and yellow zones.
If you're going to minus them stupid expand (better still at the expense of green and blue), and if you have extra money Stroy all the utility shit.
The end.

T
T.T.G 15.11.19

In this SIM you can go into minus?))
If everything is so bad, develop heavy industry, especially in the areas of availability of resources. Then it is desirable to get rid of it.
Even better if these areas will be located away from population, but not enough to go to half a day.
During his short game that's what I did

You need to consider the capacity of the highway/roads. If you start a powerful congestion - the economy would collapse. In residential areas it is possible to cancel the transportation trucks with raw materials/goods that will automatically unload them.
Look to services such as the police and hospitals as effective as possible, not idle. In time to raise your taxes. Engaged in beautification of the area - ie, one Park of medium size is already significantly raise the price of land around. Clean environment and providing all necessary social services. services, coupled with the available entertainment/places to stay allows you to maximize your profits.

S
Sidorovich12 15.11.19

Diablonos wrote:
If you're going to minus them stupid expand
Who the hell do you what to build, if left in a minus. As to residential areas, commercial and industrial need to bring electricity and water is free, but all this does not give. In General, the vicious circle turns out. To get out of debt, need money, to make money you need to get out of the red. Not to go negative, you need to begin to monitor the economy and strictly regulate the charges.

Twisted Tesla Gigafactory wrote:
Even better if these areas will be located away from population, but not enough to go to half a day.
For such zones should be built close to the small town and to bring more external networks, particularly railway and if possible a cargo port. From the export of petroleum products, agricultural and timber promyschlennosti can get quite big profit.

T
T.T.G 15.11.19

Sidorovich12



1. Metallurgy;
2. Agricultural;
3. Commodity port;
4. Chem. industry;
5. Logging enterprises;
6. Towns that serve surrounding prom. zone.

The forest gives the lowest exhaust. Farming goes after him.

I
Ioannn 15.11.19

Twisted Tesla Gigafactory
Look sickly you did it)! Beautiful!

T
T.T.G 15.11.19

Ioannn
Quick sketch with a chaotic layout without the use of adjustment systems of road traffic. Developed laid a lot more features than are involved here. Then it was practice)

S
Sidorovich12 15.11.19

Twisted Tesla Gigafactory
But with more oil dripping dough. The Americans looks like the game did. They also oil all this canoe came up.

T
T.T.G 15.11.19

Sidorovich12
Oil solves any Uval, even if the game was created by the sheikhs of Abu Dhabi.

R
Raym 15.11.19

How the system works prom. zones?