Modding for 1.9 (Euro Truck Simulator 2)
Information for modders was posted on the off site. Here is http://www.eurotrucksimulator2.com/modding_changes_19.phpWaiting for maps for 1.9
Briefly about what we are talking about
In the text:
Recommendations: How to convert the map
Changes:
- Changes in paintjobs
- Checking the module name
- Changes in ferries
- Changes in city definitions
- Changes in road views
- Changes in road materials
- Changes in terrain materials
- Changes in semaphores (traffic lights)
- Changes in building models
- Changes in assemblies
- Changes in AI
Changes in the editor:
Batch renaming of
Categories
Changes in signs
... then a couple of pages of small text interesting only for professionals.
This is for everyone:
"Some new models using the" sc "suffix or prefix are still in the works and it is likely that they may change significantly in the next patch. For this reason, it is recommended that you avoid using them in your mods at this time. time."
So that's some bummer gentlemen! All your work may be in vain.
The conclusion is very simple - do not fuss and do not rush to the release of the off.patch.
And we simple players need to wait calmly, and not rush modders - they already know their business !!!
And we simple players need to wait calmly, and not rush modders - they already know their business !!!
USSR ALIVE
Russia and Belarus are on the Orient Express 3.2, Kaliningrad was also on some map, but I forgot which one
vitalik062
USSR LIVING
Kaliningrad. Tallinn , Riga and others were in the 1st ETS, although it is unlikely who will return to it.
sowa 59
... were in the 1st ETS, although it is unlikely who will return to it ... It's
really unlikely to return ... But attempts to convert old mods, including maps, from ETS, GTS, DB -2, DB-3, etc. are made constantly. I could be wrong, but about 40% of all mods are converting versions from old (other) games.
Yesterday I downloaded and installed the Euro Truck Simulator 2: Gold Bundle [v 1.9.4s + 3 DLC] (2013) PC | RePack from RG ILITA, and after installation, the game starts only on the default card, with any others it immediately crashes. Guys tell me what the problem is? those. Problem Data: Problem
Signature:
Problem Event
Name : APPCRASH Application Name: eurotrucks2.exe
Application Version: 1.9.4.51394
Application Time Stamp: 53175fbc Error
Module Name: KERNELBASE.dll Error
Module Version : 6.1.7601.18229 Error Module Timestamp
: 51fb1116 Exception
Code: c0000025 Exception
Offset: 0000c41f
OS Version: 6.1.7601.2.1.0.256.1
Language Code: 1049
Additional information 1: 0a9e
Additional information 2: 0a9e372d3b4ad19135b953a78882e789
Additional information 3: 0a9e
Additional information 4: 0a9e372d3b4ad19135b953a78882e789
dsvasev
... runs only on the default card, with any others it immediately crashes ....
There are no other cards yet. Read in the next topic http://forums.playground.ru/euro_truck_simulator_2/818366/
Upgrade news: patch 1.9.x - what changes are taking place
text in English Build 1.9.2:
AI: Fixed possible hang
AI: Fixed possible crash
Build 1.9.3:
AI: Improved detection of successful overtaking
AI: Prevents vehicles from accelerating when the player is overtaking them in wrong way lane
AI: Increased priority for crashed vehicles
AI: Improved safety checks
AI: Increased minimal allowed spawn distance from dangerous actors
Physics: Fixed traffic trailer which could be frozen in crashed state
Fixed mirrors in truck dealer
Additional information added to message box asking about use of controller for mouse emulation (not localized yet)
The selection of controllers used for UI control is reset by launching the game in the safe mode.
Build 1.9.4
Added UI to controller options screen allowing to change speed of the virtual cursor and reset selection of the controllers used for ui control.
possible crash
Improved error messages related to some data errors (prefabs, models, definition of vehicle wheel).
Improved game resistance to some data errors (material / look count mismatch between pmg and pmd).
Increased maximal size of the log file to 1MB
AI: Fixed navigation curves on some prefabs (height, priority, blinders)
Updated localization
Build 1.9.5
AI: Fixed incorrect interiors in UK traffic
AI: Tweaked spawn rates
Fixed possible non-functional handling of menu entry (eg esc) when input wizard assigned it also to controller which was later removed.
Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.
Updated localization
translation into Russian Build 1.9.2:
AI: Fixed possible
AI freeze : Fixed possible crash
Build 1.9.3:
AI: Improved detection for successful overtaking
AI: Prevented acceleration of vehicles when the player overtook them on the wrong path
AI: Increased traffic priority when cars collide
AI: Improved safety check
AI: Increased minimum distance from dangerous subjects
Physics: Fixed the movement of traffic trailers that could be left in a broken state
Correction of outside rearview mirrors of trucks in an auto repair shop
Additional information added to a message box asking to use a controller to emulate a mouse (not localized yet)
Select which controllers to use to control the user interface , you need to restart the game in safe mode.
Build 1.9.4:
Added an interface to the display options controller that allows you to change the speed of the virtual cursor and reset the selection of controllers used to control the user interface.
possible departure
Improved error messages related to some data errors (prefabs, models, vehicle wheel detection).
Improved game resistance to some data errors (material / mismatch between pmg and pmd).
Increased the maximum size of the log file to 1 Mb
AI: Fixed navigation of curves on some prefab prefab structures (height, priority, blinkers)
Updated localizations
Build 1.9.5:
AI: Fixed incorrect interiors in UK traffic
AI: Reworked update prices
Fixed handling of record of possible calls from non-functional menu items (eg esc) when an input is assigned to a controller that was subsequently deleted.
Updated the defaults for the Xbox 360 input controller to provide a better starting experience.
Updated localizations
jolon.batyrov
/// there are mods for version 1.9.4s please give me a link ///
Mil-man, so you need to rewrite the whole forum here !!!
Everything works with the exception of maps, partially old physics, well, maybe something else ...
Put any mod you like from the version of the game 1.7.x-1.8.2.5. and forward.
Z. Read in this thread http://forums.playground.ru/euro_truck_simulator_2/818366/
Upgrade news: patch 1.9.x - what changes are taking place
1.9.6. Build 1.9.6
-AI: Fixed speeding
-AI: Fixed detection of wrong way lanes on prefabs in some cases
-AI: Fixed speed camera check
-Fixed handling of zero sized railings, buildings and short roads which could cause problems after map rebuild ...
-The wrong way offense is reported only while the vehicle is moving
-Fixed blinker flag on Poland tollgate
-Fixed floating navigation points on some prefabs
-Updated localization
Build 1.9.6 in Russian- A.I .: fixed speeding
- A. I .: in some cases, the detection of incorrect paths on prefabs has been fixed
- A.I .: the speed of the camera check has been fixed
- Fixed handling of zero dimensions of fences, buildings and short roads, which can cause problems after re-saving the map.
- Fixed error reporting violations while driving.
- Fixed flag on Polish customs.
- Fixed floating point navigation system on some prefabs.
- Updated localizations
News upgrade: 1.9.h patch - which is changing
the Build 1.9.8 is russkiBuild 1.9.8
AI .: Fixed waiting at a high priority of the actor (the actor - the set of logically related roles)
AI .: Changed the use of low probability of transitions curves.
AI: Limited speed near railway crossings.
AI: Improved the behavior of a truck with trailers.
Prevented engine shutdown (engine stalls) in some situations.
Editor: New flag for sign "Follow on road" for signs. He orients the sign along the main road and moves it along with the road.
("Follow road dir", here "dir" is a DOS system command that displays a list of files and directories located in this directory.)
Reduced memory consumption when not using Asian character sets (fonts).
Fixed navigation curves on some prefabs.
Updated localizations.
Z. Our site did not accept the English version of the article, it didn’t like some of the words, you understand how alert you are!