Dash (Metal Gear Solid 5: The Phantom Pain)
The problem is this. At any settings, jerks are observed when turning the camera, just when turning. That is, 60 fps, and there are jerks when turning. Cutscenes are ok, but if you move the camera in them, then wild jerks without sitting, if you just run straight, there are no jerks, when you turn the camera, wherever it will be (mainly in certain places).i7, 8gb ram, gtx850
k2raks Cut the
synchronization of frames and do not worry. The fact is that in the game, the purity of frames is higher than your monique can allow, and for this you need to turn on synchronization in order to synchronize frames from a pure monica.
k2raks
Kol55
At first, I also did not understand why jerks - vertical sync is on, the game is in full screen, but for some reason it is still jerks. It turned out that although the game looked full screen, it actually worked in the "borderless window" mode. Enabled normal full screen mode - vertical sync is working.
hardwaredude is
still strange that if the lock is set to 30fps, they are not installed (or just not noticeable). But it's not very good to play like that
Kol55 it is
still strange that if the lock is at 30fps, they are not installed (or just not noticeable). But it's not very good to play like that
k2raks
I already wrote you the answer, put the virtual machine, if it does not help, then the problem is in your vidyuhi.
Kol55
How problems can there be in vidyuha, if I repeat, 60 fps, cutscenes - ok if you don't move, do anything without moving the camera - ok, other games - ok