Bug with communication between companions. (Dragon Age: Inquisition)
Actually, I thought that this was a hack of the developers themselves (it seemed to me that there were simply not many dialogues written), then that my colleagues generally refused to chat with each other (with rare exceptions). I even tried to change the composition of my team (which is problematic, since I play on hard), but it did not help. Until I saw this news: http://www.playground.ru/news/v_dragon_age_inquisition_obnarugen_bag_s_molchashchimi_partiyami-45782/But now the main question arises, when will this bug be fixed and by what link can this process be followed?
Temporarily stopped launching DA: I, because playing an interactive movie, without a movie, is somehow strange. Thanks to all.
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Bioware official response on this issue: http://forum.bioware.com/topic/528018-party-banter/
In short, the save that was sent to them - they tested it and everything works fine for them. True, according to their assurances (on page 3), they continue to try to find solutions to our problem. You just have to wait.
ezumagumu
Thanks for the answer. But where did you get this information? Because of this bug, I do not want to play, and I would like to have at least some confirmed information.
jogii
Try fixing it, updating the game files or reinstalling it altogether should get rid of the bug.
Runaa
Updating files and checking the cache did not help. I'll try to reinstall it, but I don't think it will help. However, thanks for the answer.
It is, of course, sad when the party members play in silence. Here I have Solas and Varrick set up to talk about the same diologue about the Coryphaeus. You listen to it twenty times a day, your ears will fade. Okay, at least from time to time, and other diologists are.
This is actually very annoying. They will exchange a couple of phrases in 3-4 hours of festivities and that's it. And again they are silent. As if everyone is offended at each other. = (It's better to get stuck in textures more often, and to replay, than to walk like this in deathly silence.
They said it was like they were asking for developed saves to catch a bug, but I can't find any forums with this at all. Where do they even write about this?
CocoJuice
This is what I'm trying to find out. By the way, in addition to this, I noticed only one bug in the game - where my male GG was addressed in the feminine gender. But it was cured after I recreated the character.
I agree that this particular bug is the most unpleasant, and the funniest thing is that the "game of silence" is a bug - I found out by accident.
jogii
, my gg is also sometimes referred to as a female Persian))
Well, we'll have to wait for a patch for the silent ones. But something tells me that oh how long we will wait. Complete the game 3 times faster and forget
CocoJuice
Today I will try to change a couple of solutions in a bale and start a new game. Let's see what changes.
Found on the Internet a possible temporary solution to the problem (before the patch)
Spoiler- Try a quick trip between the camps. Wait there, wait what happens next. There is a certain time limit after which the dialogue can begin. *
- In the camp, climb on a horse and get off it, relax in a tent. When the party wakes up, wait on the spot or go about your business - try both options and find out which one works for you. This method has brought positive results in many cases, forcing the previously silent satellites to talk, but, like after the rest of the methods on our list, the companions will soon "quiet down" again. When this happens, repeat again ***
- And here is our winner: go to the journal and click on all the quests until there is no one marked "new". The point here is that completed quests can hang and remain in the journal. Most likely, this is a mistake and it interferes with the operation of the system, confusing everything around. Then the same thing with the inventory and the code ... Yes, it's a terribly tedious job. But it seems that this has already helped many players. When done, save and exit to the main menu, and then return to the game. ***
- Tighten the audio settings. Sound in DAI includes several modes - home theater, TV, night and headphones. Often users report that due to the switching of the mode, music that they have not heard in the game at all begins to play, more complete sound effects and, yes, possibly even banters. There is no specific parameter that makes everything work, so switch the sound and hope for the best. **
- Try running with a different character. It rarely works, but there are a couple of characters who get tongued by it. In most cases, it seems that this problem will not get rid of, it comes back again. *
They didn't talk to me for some time either, I really thought that I picked up this bug, but then suddenly Dorian and Blackwall like let's fight each other without stopping.
Dima Ogorodnikov
Thanks for the answer. You will need to try these methods. Of course, Bioware threw us "dancing with a tambourine", for our own money.
_____________________________________ I
tried all of the above methods, nothing helped.
Spoylerhttp: //forum.bioware.com/topic/521697-pc-community-concerns/
Spoylerhttp: //shazoo.ru/2014/11/22/26281/bioware-rabotaet-nad-patchami-dragon-age-inquisition
On the next week may come out. ooooo much will fix it, as the players write to them about problems in the TP, they read every meaningful message about bugs! The patch will be very necessary and juicy, I myself can't wait (:
In general, here is the link to the office. Bioware's answer on this http://forum.bioware.com/topic/528018-party-banter/. In short, the save that was sent to them - they tested it and everything works fine for them. True, according to their assurances (on page 3), they continue to try to find solutions to our problem. You just have to wait.
I'll stick it in the first post.
** Newest rescue method contributed by Reddit user spaceclarkson. Launch Origin offline, then take a quick trip from the Operations Map at the Skyhold Command Headquarters to your desired location. From there, go directly to Val Royeaux. If everything goes according to plan, you will hear the music there. For many glitch sufferers, this may be the first time they hear it. In any case, after that, go back to where you wanted to play. Hopefully the intermittent music will become more constant and the chatter between the party members will happen more often. One important note: in the future, you will only have to leave the headquarters by fast travel. Testing has shown that simply leaving this Skyhold room can cause bugs again, and then you have to turn everything described again.
*** While at camp, saddle / dismount and rest. When your group becomes active again, stand still or run to complete the task - try both, and see what works in your case. This method often helped those whose teammates were silent throughout the game, but, as with the other methods on the list, bugs returned pretty quickly. If this method has helped you once, then repeat as needed.
*** Open the journal and select everything until you are sure that there are no new unread entries in it. It is also of the utmost importance that you go through all the records of completed assignments. This is most likely a bug that interferes with the entire system. Now do the same with your codex and inventory ... yeah, it's annoying. But it looks like it helped a lot of players. You can also try doing this by disconnecting from all account settings. Once you're done, save your game, exit to the main menu and enter again.
** Tinker with audio settings. In this case, DA: I includes several levels: home theater, TV, night and headphones. Often users reported that switching between them launches music that they have not heard before, as well as all sound effects and conversations in the ranks. There is no consensus here on what works best and what is worse, so include them all and hope for the best.
* Take a quick trip between the camps. Wait a little. See what's going on. There were several reports that after that the bugs disappear for a while.
Tips from the dragon age group in contact can help someone.