Database of game characters CMO, version 2.0 (Spore)
In this thread, we create profiles of our characters according to the following pattern. Creating a profile is a must for any character you consider to be the main character if you plan to take part in the adventures. If you just want to chat, flood, then the questionnaire is not needed. It is possible to have several main characters. but a questionnaire is desirable for everyone. If this is a plot mimocodile, which you do not plan to actively use, then you do not need to bother with the questionnaire. Insert information instead of X.Name of the Questionnaire
1.1. Name / Nickname
X
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1.2. Race
X
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1.3. Age
X
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1.4. Appearance
X
ImageX
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1.5. Voice
X
Example Voice X
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1.6. Languages
X
For reference
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1.7. Brief Biography
X
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2.1. Physical Parameters
X
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2.2. Magic Parameters
X
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3.1. Equipment
X
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3.2. Vehicle
X
Spirit
1.1. Name / Nickname
O. Gil'vi / Gray Spirit, Spirit.
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1.2. Race A
humanoid race from an unknown planet, formerly the Furians. This individual has a large number of genetic crossbreeds.
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1.3. Age
42 years (outwardly no more than 25)
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1.4. Appearance
A short, black hedgehog of hair and a harmonious, tall body. White skin intertwined with dark tones creates an unusual shade of old silver color. A scar along the right shoulder. Distinct veins in the arms and parts of the body. Narrow lips, giving the smile a predatory and unexpectedly caricatured character. Black eyebrows and long eyelashes. Slightly pointed ears. Purple eyes.
Image (so far)
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1.5. Voice
Average - baritone. Calm and slightly quiet voice.
Sample Voice
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1.6. Languages
Galactic - C1
Furian - B1
Ancient Aspectral - C2
Oharian - B2
For reference
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1.7. Short biography
Even in infancy, he left his home planet on an unknown flight. The Furians were a closed society with few controlled systems and one capital planet. They had no enemies, which made complete extermination without a declaration of war seemed incredibly savage. However, this was quickly forgotten. Galaxy-wide, the death of an isolated people was like a quiet noise. There was no evidence other than the system beacon. The race went into the void, as if it never existed and someone very thoroughly wiped away all traces. Gil'vi, originally, as he was called by those who had sheltered in a monastery on one of the planets of the frontier, grew up in an environment of calm and righteousness. The monastery is one of a thousand homes for victims and children who have lost their parents. Of course, no one considered another unknown child, literally taken out of thin air.
Only two books were found with Gil. Lighthouse and Compendium of Engineering Furians. As a child, he was noticed by Ugway, an elderly monarch of the monastery, whom Gil sincerely considered his father. The monarch left a legacy for the growing Furian and talked about who Gil really was, passing both books. For a long time they studied the remnants of an ancient race, deciphering a dead language. Gil was later taken by the Ohari family. Gil was able to collect his first amulet, which has a beneficial effect on those around him. They made a treaty, not without the help of the old monarch, in which Furian was taken to a small trading guild with the strange name "Golden Pig". It was some kind of Ohariya transportation organization. Gil'vi provided the recipe in exchange for a way to leave the monastery with a sad fate and find hope for a free future. He dreamed of finding a native system or his relatives. At that moment, the life of a merchant seemed to him the best choice.
For the next five years he attended a local school. Gil'vi's parents had initiated the economy and hoped to get a future, skilled trader. At the age of 20, Gil opened his own jewelry store under the auspices of the Golden Pig. At the age of 28, Gil ended up in a high security prison. The golden pig was shut down for fraud and connections with smugglers. The main directors were executed, and those who were not involved were sent to life imprisonment. A year later, having changed his name, Spirit created one of the basic devices of the technology of his people - a thaumometer. The crystal of order found in the mine decided the fate of the eternal prisoner. Life in a maximum security prison changed the sensitive character of a man. He had to go through a lot of difficulties without breaking, which slightly distorted his psyche. Five years later, the prison was attacked to rescue a certain separatist agent. It was then that an unregistered transport worker appeared, and the prison ceased to exist. The case for a couple of years and the transport worker is fixed on a certain O. Gil'vi, in a completely different federation, and Spirit himself receives a certificate of a rogue merchant. He goes to endless space. The main goal of Gil'vi - to find a homeland, slowly began to materialize.
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2.1. Physical Parameters
Gil'vi studied under the general imprisoned with him for more than five years, in exchange for some of his best practices. Initially, the tough Furian became a specialist in hand-to-hand combat and wielded daggers with dignity. From birth, he practiced the techniques of monarchs and was unexpectedly flexible for his height.
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2.2. Magic Parameters
Does not possess magic in the usual sense of the word.
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3.1. Equipment
Spirit, taught by grief, has no items attached to it, except for its thaumic inventory:
Taunomicon:
Originally a compilation of Furian engineering. The cover features a lens. A book of a thousand pages. Some are empty. Sections: Inventions, Jewelry Craftsmanship, Working with Crystals and Metals. The inventions section contains some recipes for amulets and other sources, sometimes obvious things of our time. The crystals section contains information on working with minerals.
Upon activation - a medium-sized book with a purple cover and a gold inscription Taunomicon on Aspectral. Contains an unknown number of pages. To be completed after research by the owner. The language of the book changes depending on the one most known to the user. Known Sections: Basic Information, Thaumaturgy, Alchemy, Inventions, Golemology. The true appearance is not revealed by any modern scanning methods. It can only be seen by the owner or the one to whom the owner activates access.
The goggles of revelation are a black bandage with lenses that fits tightly to the skull. With their help, the user can see aspects of any physical matter, if he knows the "existence" of these aspects. Sun protection lenses.
The thaumometer is a small, gold monocle with one lens. Allows you to see and explore aspects. The user who created it can work directly with the thaumometer. Others may use a small, printer-like accessory that fits the lens. The device also increases the efficiency and effectiveness of research. Allows you to work more subtly in exchange for more time.
A backpack with the most essential items for work, jewelers' accessories, hiking gear and other essentials.
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3.2.
Vehicle of Movement A regular jailer transport ship, redesigned as a model of a small, public ship.
Nehekara
1.1. Name/Nickname
Nehekara, translated from one of the alien dialects means "spider". She does not particularly like her real name, so she uses a nickname. Official documents indicate the option "Ne Khi Kara".
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1.2. Race
Cyborg, formerly human, Korean American.
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1.3. Age
73 years.
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1.4. Appearance
A tall girl with a once-pretty South Korean face, now crippled with scars from her wartime past and obsession with cyber-implants. This obsession brought her to the point that only the upper part of the head and torso remained of a person in her, and even then, only outside. She wears her long black hair in a ponytail, and her glowing red eyes from the darkness help to intimidate people upon first meeting. Negative charisma also adds an artificial lower jaw. The torso is usually covered in plate armor, which, if necessary, can turn into an additional thin layer on the arms and legs when Nehekare needs to expose the torso, for example, in intimate situations.
With the help of a special holographic implant, she can disguise herself as an ordinary pretty girl, without implants, with expressive blue eyes and makeup.
Image (without masking)
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1.5. Voice
Normal female voice with a note of digital hoarseness.
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1.6. Languages
​​General Galactic - C1
English - C2
For reference
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1.7. Short biography
The girl, whom in the future friends and acquaintances will call Nehekara, was born on Earth, in an unremarkable family of office plankton and a teacher. And so her life would have passed unnoticed by anyone, if at one moment she had not fallen in love with a guy who turned out to be a member of a gang.
Once, when they were driving a car, they were assassinated. The guy died, but the doctors managed to save the girl by putting some implants in her and disfiguring her face with the first scar. Then the girl decided to strike back at their offenders, but, not being able to do it legally, she began to get involved in underground implantology. Thus began her fall from human to cyborg. As Nehekara searched for her boyfriend's killers, she became more and more into the taste of the criminal world, and, having fulfilled her original goal, she traveled around the galaxy, doing part-time work as a mercenary.
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2.1. Physical Parameters
The implants with which Nehekara is stuffed to the eyeballs have given her additional abilities. In addition to enhanced human stats, she also has four mechanical claws, as she calls them, "spider legs" embedded in her back, with which she can navigate walls. She has blades built into her fingers, which she uses in close combat, and hydraulic amplifiers in her legs, allowing her to jump higher and further after a little "charge". Banshee's throat implant allows her to deal sonic damage (as well as emitting a brown note that causes anyone who hears her to have a bowel movement).
The artificial liver and lungs are better at filtering poisons, but don't grant complete invulnerability, she can still be poisoned with deadly poison, she just lives longer (in agony). Eye implants constantly display various types of information and allow you to see better in the dark. Hearing Amplifier allows you to hear better, but at the same time makes Nehekaru more receptive to sounds.
There is no physical armor on the head, the implant in the spinal cord supplies a special chemical that recycles the brain substance and not only speeds up the reaction, but also strengthens the structure of the skull so that it can withstand a small-caliber gun shot.
A side effect of this chemical is permanent amnesia. Nehekara is simply incapable of remembering information. She can remember acquaintances, places or tasks (and then with the help of another implant that constantly displays this information on the eye display), but not what she did, for example, yesterday. Every day is like a new day for her. However, this does not prevent her from experiencing various types of preferences and even addictions, for example, a certain degree of gambling addiction.
The constant fascination with implants made her vulnerable to various types of EMP. A powerful charge will not kill her, but will definitely knock her out for several hours.
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2.2. Magic Parameters Magic
abilities are completely absent.
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3.1. Equipment
Nehekara keeps his trusty long-range submachine gun in his right thigh. Implants synchronize data about the state of the weapon with the brain, displaying information about it (for example, the number of rounds in the clip), and also increase the accuracy of shooting. The throat implant stores a gas mask used in a toxic environment.
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3.2. Vehicle
There is no permanent vehicle.
drachiR
1.1. First name/nickname
Richard. Just Richard.
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1.2. Race
Ethereal, in life - Tel'kessil.
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1.3. Age
X is his s, many years.
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1.4. Appearance
Richard's appearance can change depending on the body he possesses. A distinctive feature of each possessed is a change in skin color to a deathly pale, as well as bright yellow expressive pupils and an almost complete loss of all muscle mass.
Appearance of the ghost itself
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1.5. Voice The
voice also changes, along with the body.
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1.6. Languages
​​Galactic - C1.
Old Elvish - C2.
For reference
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1.7. Short biography
Richard was created as a project of the elven king in search of a cure for his wife dying from an unknown ailment. Unfortunately, the king did not succeed in his endeavors and, in desperation, fed Richard with his own anger and grief. Richard himself, having barely gained the first signs of consciousness, immediately struck the mind and spirit of the elf, thereby driving him crazy. Much later, the king died as a result of a rebellion that had risen against him, but his soul did not go completely to the afterlife, but remained in an intermediate state between life and death. So Richard began his journey through the galaxy in search of the meaning of his life, leaving behind a copious trail of blood.
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2.1. Physical Parameters
Richard is a spirit, and therefore he always needs some kind of body to interact with the real world. Therefore, physical parameters vary depending on the body possessed by him, but none of them is distinguished by them. Even if Richard moves into an athlete, his body will immediately dry up to the state of an ordinary person.
Richard's main "protection" is his own immunity to pain and poison, due to his complete tactical blindness. If you stick a knife in Richard's back, he won't even notice it and will walk with him. If Richard's hand is torn off, then he, most likely, will score you with it with the help of the remaining hand. However, if you tear off both of Richard's arms - even his hands - he will become helpless. Neither with the help of his legs, nor with the help of his head, he knows how to conjure. Can only weakly kick or bite. If the head of Richard's body is torn off, then his spirit will remain in this head, and the body will fall dead.
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2.2. Magic Parameters
Richard's main strength is his magical skills. Being a creature created from sorcerous energies, he has a closer connection with the ethereal layer, where the magicians take their energy from, and therefore he produces more powerful spells than most, albeit within reasonable limits. His favorite types of combat magic are elemental spells, especially fire and lightning. Richard does not disdain both telekinesis spells and some black magic, although he uses them less often.
In addition, on a subconscious level, Richard is versed in various types of magical rituals. Ironically, the only magic inaccessible to him is creation. He simply does not know how to heal or repair, in any form. It can only cauterize a wound or freeze a fallen limb, but in no way do it in such a way as to compensate or undo the damage done.
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3.1. Equipment
Richard has no permanent equipment.
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3.2. Vehicle
No vehicle either.
Aubrey Bijou
1.1.
Aubrey Bijou 's name/nickname
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1.2. Race
½ Terran
½ Elf (Alu'Tel'Kessir)
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â™ Vampire â™
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1.3. Age
97
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1.4. Appearance
Strong athletic body, 171 cm tall, walnut hair with a couple of gray strands, aquamarine irises with red spots, pale grayish skin that betrays the vampirism from which Aubrey suffers, extremely pronounced fangs, especially conspicuous when Aubrey smiles, and black claws instead of nails.
Image
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1.5.
Mezzo-soprano Voice
Sample Voice
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1.6. Languages
​​Standard Terran: C1 Old European
Terran: C2
Galactic Common: C2
Standard Common Elvish Simplified: C1
Classical Tel'Kessir: B2
Chrysocular: B1
For reference
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1.7. Short biography
After falling into a magical anomaly, Aubrey was returned 50 years ago in the past, several strands of her hair turned gray, and vampiric signs became more noticeable. Along with the return to the past, the half-elf gained forbidden knowledge about the ethereals, at the same time developing a paranoia for the use of magic, and a nihilistic attitude towards life. Also, Aubrey from the future is guilty of the fact that Aubrey from the past became a vampire by finding and infecting herself. As she traveled the galaxy, she acquired many new skills, becoming a mercenary and private detective in the aftermath. On one of the planets, Aubrey, through accomplices, knowing that in the future the planet would be destroyed and no one could bring her to justice, opened a couple of fictitious offices engaged in financial pyramids in the field of real estate, as well as cryptocurrency speculation. When the planet was gone in a catastrophe, she already had an astronomical amount of various currencies in several cold wallets and accounts in many banks. But this did not bring her happiness. Seeking adventures similar to those she experienced before time travel, she became an important participant in the elven revolution, because of which the elven planet was ruled by an autocrat Praetor. Finding that her actions did not bring anything good, Aubrey moved on, trying to pass the years with alcohol and drugs until the moment comes when she can reunite with her team ...
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2.1. Physical Attributes
Physically strong, partly due to her vampirism, but prefers not to engage in close combat, except in extreme cases, knows how to handle most firearms, as well as melee weapons, dexterity in moderation. Has enhanced vampiric regeneration. As well as common to all known vampiric abilities and shortcomings. He hates sobriety, and tries not to get out of the state of intoxication, so as not to fall into the blues and nihilism. Can't live without cigarettes, smoking 50 pieces a day, at least.
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2.2. Magic Parameters
!!!Avoids the use of Magic because of his Paranoia!!!
Fluent with schools of magic: Water, can also regulate the temperature of created water; Cryomancy, but only in relation to water, cannot freeze any other substances
Uses vampiric blood magic to create crystallized weapons from his own blood
Superficially knows a couple of spells of the highest school of elven magic, including a spell to repair objects
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3.1. Equipment
Certificate of magical education, expired, and invalid
Driver's license allowing you to drive gravity cars.
A driver's license allowing you to drive interstellar passenger private transport.
Galactic documents.
An amulet that allows you to get items from the astral storage.
Several packs of cigarettes and bottles of alcohol
each. Communicative multimedia devices with access to Galanet.
A bayonet-rifle that transforms into a sniper rifle by changing the muzzle, plus a suitcase of various accessories for this rifle, which, like a designer, allow you to change the properties of the rifle, so that you can even convert it into an energy weapon from a firearm.
Several hand pistols and daggers.
Avoiding the sun, she wears tight clothing that covers her entire body, only removing it when UV levels drop enough to allow her to: On cloudy days, at night, or indoors. He wears a wide-brimmed hat to be able to get out during the day.
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3.2. Vehicle
An unarmed space jet with all the comforts of a private jet, powered by an ezertec reactor and acting as her home. Multi-room, and with a garage for gravicars, of which Aubrey has 4re.