SDK Source lighting problem (Half-Life 2)
Usually this happens due to a "leak", the so-called hole in nowhere, for example, you have a room of 4 walls, one of the walls does not dock with the other and then the whole map is highlighted, google how to deal with leaka'mi.If this is not a leak, then it can be anything, compilers, or an editor's tuning curve, this rarely happens with the steam version, because everything is automatically configured there.
7 Comments
C
Cvoxalury
05.01.22
In addition, if there are no lights on the level (light, light_environment, or light_dynamic objects), full lighting will be automatically turned on.
K
KroGod
05.01.22
Cvoxalury
I've already tried to insert and remove, the walls are butt to butt. I've been suffering for 2 days already (
C
Cvoxalury
05.01.22
KroGod
Licensed 2013, which is in steam steamapps common source sdk base 2013 singleplayer bin hammer.exe.
If all else fails, turn on the Cordon tool. The
right of the circled buttons allows you to set borders, the left one directly turns on / off the "cordon". This isolates the card 100% from "leaks".