FPS problem (pirate) (God of War (2018))
When playing, there are noticeable fps drops, on average, at high fps with ultra textures, in the region of 70-80, but in some moments (look at any separate piece of the location), the fps drops to 50-55, it was especially noticeable when the first battle (at the end of which Kratos twisted his neck to someone), at first everything is fine, but if you turn the camera a little to the left, then there is a drawdown immediately to 45-48, card 6600xt, ryzen 3600 processor, 16gb RAM with two bars 3200MHz + game stands on m2 samsung 860 evo, checked on the latest stable and on the latest optional drivers, I didn’t notice the difference, I guess it’s just a patch to wait?In this game, everyone in the red camp has drawdowns. maybe the firewood was not finished .. (everyone would have such drawdowns ... 50-55fps,)
Zombieller
At my location with Brock's new place, the frametime schedule has turned into a mess, either a patch or firewood to wait, so there is no desire to pass
There is a solution - Get to the bridge, then the drawdowns you described do not seem so critical)
There is a little star going on there) 3070 drawdowns up to 40 fps
lsv640
In general, I understand, but when at stable 80 frames the performance is blown off to jumping 50, it is very striking and there is so little pleasant to play, stable 55 is better than such drawdowns, but putting a lock is not an option, as you can see, that the game could work much better
lsv640
The problem is sharp drawdowns from 90-100fps to 40-50. It's very stressful
Atom_1337
And I tried to set the lock to 70fps, the drawdowns still didn't disappear.
BLATNOY1
Well, since there are problems even in the blue stone + green GPU tandem, then all questions disappear by themselves, you need a patch
Well, probably, a patch or firewood for AMD. I have a
CPU: Intel core i5 9400F
GPU: Palit GeForce RTX 2060 STORMX OC 6GB
RAM: Corsair Ballistix Sport LT 2x8 16 GB 3000 MHz
In FullHD DLSS, the quality, shadows and textures are high, the rest is at max. 50-60FPS without any drawdowns. True, in the game I didn’t reach problem areas, maybe there will be drawdowns.
the problem is that full hd does not work properly, or rather it was not added). There is a windowed mode, and, as it were, full ash di without a frame.
The same, on the medium preset on the rx5500xt, the fps drops from 60 to 20, or even 10 frames
On 1660S Rysen 3300X and 32 RAM everything is at max except shadows and reflections at high 60-65 fps with a drop to 45-50! The game on the ssd graphics is even but the fps jumps. With FSR, the maximum quality did not drop below 50, but the picture becomes noticeably far from clear. I play with Reflex, but I didn’t notice anything in this technology, maybe someone saw it?
xXHASLXx
No matter how you understand, what's the problem? Well, it says "No frame" so what? FullHD regular. Well, porting is always not without jambs. Except that the days gone were pretty good.
Indeed, there are some oddities with FPS. No setting affects performance other than self-shadowing. What does the difference between the low and maximum setting is only 2 FPS, and between off and low 25 FPS. The quality of textures, shadows, etc., FPS does not change from the word at all, what is low, what is maximum, it's 0 sense!
lsv640
With DLSS enabled, this is immediately minus 34% of the game resolution and at the same time falling to 50 frames, it's tough, a patch is needed in which they will add a full screen and solve other performance problems. Even at 3090 drawdowns up to 51 fps! Generally optimization at the bottom.
Spoiler
Optimization of the bottom and even ask for a low-quality port overprice. Here's the Days Gone port turned out great
Madiark xs
would argue my bucket of godlike nuts for some reason The Last Day pulled much worse than the same GOW 4, although this did not stop it from passing, oh, modern players don’t know the pain when at one time they went through a crisis of 15-20 fps and nothing, snickered)