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tesla707 03.03.22 11:20 pm

AMD Mantle API (Sniper Elite 3)

So, with the release of patch 1.11 dated 10/02/2014, a new low-level API was finally added to the game - Mantle

Version 1.11
New Content
AMD Mantle support now available (dependent on the latest 14.9 AMD Catalyst drivers). See our blog post at http://www.rebellion.co.uk/blog/2014/10/2/mantle-comes-to-sniper-elite-3
Benchmark mode now available for both Mantle and DirectX 11, accessible from the Extras menu in the front-end.

Who has already tried it, write about the results of the benchmark.

At the moment we have 6 full-fledged games with declared support for Mantle:
- Battlefield 4 (I tested and confirmed the Mantle API)
- Thief 2014 (I tested and confirmed the Mantle API)
- Sniper Elite 3 (I tested and confirmed the Mantle API)
- Sid Meier's Civilization: Beyond Earth (Mantle API tested and confirmed by me)
- Plants vs. Zombies: Garden Warfare (the game is out, the presence of the Mantle API is not known)
- Sims 4 (the game is out, the presence of the Mantle API is not known)

and 1 benchmark
- Star Swarm (I tested and confirmed the Mantle API)

In the battle, the new API did not show much fps was roughly comparable to DirectX11. But in Mantle Thief, it was possible to significantly increase the minimum frame rate per second in relation to DirectX11, thereby increasing the average fps and removing drawdowns and friezes. Let's see what happens to the Sniper.



PS: Here is a list of next and possible games with Mantle API

Not released (Mantle support confirmed)
Star Citizen
Dragon Age: Inquisition
Battlefield: Hardline
Offworld Trading Company
Mass Effect (untitled)
Mirror's Edge (untitled)
Star Control
Star Wars: Battlefront
Rise of the Tomb Raider
Dying Light

Unreleased (Mantle support not yet confirmed)
Homefront: The Revolution
Call of Duty: Advanced Warfare
Alien: Isolation
Elite: Dangerous Frontier Developments
Grand Theft Auto V
Lara Croft and the Temple of Osiris
Kingdom Come: Deliverance
Lichdom: Battlemage
Sleeping Dogs: Triad Wars
8 Comments
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t
tesla707 03.03.22

it seems like they merged version 1.12, launched it but did not find the option how to install mantle.
tell me who has a license, is there any thread in the options to switch from DirectX to Mantle? (as in Battlefield 4 and Thief 2014).

t
tesla707 03.03.22

figured out how to turn on the mantle - everything is banal, just run the corresponding executable that the fucking repackers threw out of the release.
I downloaded the original image from RELOADED and there are two executables - a regular dx11 and a mantle.

PS: for such things, all these repackers should be hung in one place.

R
Ruider 03.03.22

tesla707 It's
easier to use a license than to scold repackers.

t
tesla707 03.03.22

Raider2200
and where does the license come from if I just wanted to test the mantle?
but throwing files out of the game is already too much. They decided to know with their minds this way - why is there a file with mantle, if it does not work for me.
when the Russian repackers wake up (fenya, khatab and the rest), one slag lies on the trackers.

t
tesla707 03.03.22

results of benchmark
MantleSniper Elite 3 Benchmark Report (Mantle)

Created: 2014-10-26 at 00:55:37
Version 1.13 Build Version: 2014.10.22.001


Average FPS: 38.6
Minimum FPS: 7.3
Maximum FPS: 83.7

Number Of Frames: 1912
Average Frame : 40.237ms
Minimum Frame: 29.699ms
Maximum Frame: 136.211ms

Machine Name: INTEL-PC
Monitors: 1
Operating System: Windows 8 (build 9200), 64-bit
System RAM: 8155MB
CPU: Intel(R) Core(TM) i5 -3470 CPU @ 3.20GHz
Number of Cores: 4

GPU Name: AMD Radeon HD 7800 Series
Feature Level: Mantle
Dedicated VRAM: 2048MB

Resolution Width: 1680
Resolution Height: 1050
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: OFF
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF

DX11.0Sniper Elite 3 Benchmark Report (DirectX)

Created: 2014-10-26 at 01:02:45
Version 1.13 Build Version: 2014.10.22.001


Average FPS: 24.2
Minimum FPS: 7.0
Maximum FPS: 70.8

Number Of Frames: 1867
Average Frame: 41.280ms
Minimum Frame: 14.119ms
Maximum Frame: 142.782ms

Machine Name: INTEL-PC
Monitors: 1
Operating System: Windows 8 (build 9200), 64-bit
System RAM: 8155MB
CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
Number of Cores: 4

GPU Name: AMD Radeon HD 7800 Series
Feature Level: Mantle
Dedicated VRAM: 2048MB

Resolution Width: 1680
Resolution Height: 1050
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level : 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: OFF
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF

that's not bad, the advantage of the mantle is obvious. If AMD continues to optimize this API, and most importantly releases an SDK to the public, then Mantle will have a good future. Although you need to see what MS will offer with its DirectX12.

R
Ruider 03.03.22

Minimum FPS:
7.3

t
tesla707 03.03.22

Raider2200
millisecond drawdown, it's okay)
I didn't even notice it during the test

I
Indoril Nerevar 03.03.22

never played it, I decided to check what Mantle is)

SpoilerSniper Elite 3 Benchmark Report (Mantle)

Created: 2015-08-02 at 00:20:29
Version 1.14 Build Version: 2014.10.29.004


Average FPS: 74.1
Minimum FPS: 36.6
Maximum FPS: 232.6

Number Of Frames: 5641
Average Frame: 13.497ms
Minimum Frame: 4.299ms
Maximum Frame: 27.344ms

Machine Name: PC-PC
Monitors: 1
Operating System: Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64- bit
System RAM: 8134MB
CPU: AMD Athlon(tm) X4 860K Quad Core Processor
Number of Cores: 4

GPU Name:
Feature Level: Mantle
Dedicated VRAM: 2048MB

Resolution Width: 1280
Resolution Height: 1024
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: OFF
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: ON
Reduce Mouse Lag: OFF
Stereo 3D: OFF