The squares in flames (Metro Exodus)
Hi all. Strain the visible squares at the sources of fire, also squares visible on the clock HS and the bulb indicating the visibility of the character. Settings extreme, ray trace and dlss. These squares disappear if you disable the dlss and the ratio of shading to twist at 2, but then sags badly fps and with the trace it is impossible to play. Someone also? Maybe you can do something to fix it? 1920x1080 resolution, video card rtx 2070Power is not enough iron to pull these settings. The only solution is to lower the settings. Well, or wait for patches performance pulled more than a couple of percent. Out in the fifth battle rtx at first strongly blown fps, and then established like. Now for rtx and good performance need 2080Ti no options. Budget decisions here.
I tried to change the settings, put on low and medium and dx11 I tried to put, nothing changes, the fire is square.
ddos42
Thank you my friend) 3 years looking for a solution to this problem))) so Handsome!
ddos42
Thank you very much! I have 2080 also squares the fire was. Now everything is great and no impact on fps. What is it unfinished and bagnuty, but very beautiful.
card 3070 rtx, setting 8x, does not help - fire and light sources in squares ... no one will help with advice, in which direction can you dig?
upd: disabling DLSS saved it.