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Arnie Young 12.03.22 12:04 am

Patches for the game (Total War: Attila)

Probably everyone who has already managed to play this game (no matter the pirated version or license) faced a constant problem of crashes and freezes. And on behalf of many gamers, I would like to ask those who follow this game and its news to notify about the release of new fixes and patches.
Thank you very much in advance
52 Comments
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j
joseph88 12.03.22

Distributions appeared on the torrent ~ with 425 tablets depending on the processor and a "muddy" installation, plus no DLC. I think it's better to wait a little longer.

r
rostoman84 12.03.22

joseph88
Already one tablet for all processors

y
ykrainec 12.03.22

Guys, does the DLC work for someone?

K
Keeper.rus 12.03.22

ykrainec I
downloaded Viking ancestors at night, when I get back from work I'll try it ;)

D
Dr.Schmeisser 12.03.22

rostoman84
she (ali213) is not quite ready yet, there are no glitches in it (namely in a tablet and not in the game) but still requires Steam installed (so that it turns sour)

r
rostoman84 12.03.22

Dr.Schmeisser
even with Steam logs

t
tunechi29 12.03.22

joseph88
give a link to the tables of intel and amd processors

E
Elijah 12.03.22

And there is a tablet for AMD Atlon (tm) II X2 215 Proc.

D
Dr.Schmeisser 12.03.22

an amateur fix appeared on the problems of Russian localization from the Sich TV portal http://rghost.ru/6X5wxFDLF
fixes crashes in the Russian version of the game
it just throws itself into the Data folder

A
Arnie Young 12.03.22

Dr.Schmeisser
Already installed. It still flies

l
lmperatorPC 12.03.22

Dr.Schmeisser
ATP, no longer freezes at the start of a new turn.

D
Dr.Schmeisser 12.03.22

On the 26th, a patch will be released along with the Longbeards DLC
http://wiki.totalwar.com/w/Update

a short video review of Patch 1 from 02/26/15

D
Dr.Schmeisser 12.03.22

in Sich, a new fix -
"Here's a new fix - religions have been corrected, commanding, and I still don’t remember some English remnants in detail))
Throw in the date, remove the old fix from it, but save it just in case (suddenly I did something superfluous there ))
https://yadi.sk/d/WcSUxvzfetCoW"

8
8934sss 12.03.22

Dr.Schmeisser
How is this file read by the game?
The fix did not help me personally (neither 1 nor 2), as it throws out on the 15th move after a political event, and continues to throw out.

D
Dr.Schmeisser 12.03.22

8934sss
you threw in the Data folder????

8
8934sss 12.03.22

Dr.Schmeisser
Yes, where are all the other files with the same .pack extension

D
Dr.Schmeisser 12.03.22

8934sss
then I don’t know, wait for the official patch

8
8934sss 12.03.22

Dr.Schmeisser
With this fix, by the way, it just crashes without error. Very strange, I hope tomorrow's patch will fix it.

D
Dr.Schmeisser 12.03.22

8934sss By the way
, tomorrow's patch does not seem to fix localization bugs, including Russian, it scares me ...... full

description of the patch - a very costly thing, so the AI ​​will use this opportunity as a last resort. - If the AI ​​still decides to attack the gate, it will do it with the most armored troops, trying not to use elephants and the general's squad. - Barbarian base gates can be burned from a distance with hot arrows, but it's not as effective as before. Fortified or bronze gates are generally immune to fire, and if there is no artillery, they will have to be broken manually.

wayThis was done by popular demand from the community and is an important mechanism that will give attacking troops one last chance even if all siege devices are destroyed. However, this comes at a huge cost to them. It is the last exit for desperate generals.
- Some weapons are more effective at destroying gates than others. Axes and two-handed weapons are the most effective, followed by swords and maces, followed by spears, pikes and daggers. The less effective the weapon, the longer it takes to destroy the gate.



- AI is more inclined to build siege weapons on the strategic map before attacking.


Tech and Performance ImprovementsCampaign

Battle
- The level of detail of some units in battle is now increased on Macs.
- Improved tree detail change on the campaign map to make it less noticeable.
- Optimized unit banners in battles.
- Optimized memory for sprites.
- Fixed many situations leading to crashes.
- Added Adriano's Wall to the battle map (background). - Fixed 30-60 second freezes sometimes occurring after end of turn in campaign. - Improved video playback. - Fixed a situation where when returning to the campaign map after a battle, it was dark / black when changing moves on Macs. - Some beaches on the shores of Britain will no longer be white as they used to be with some graphics settings.






- Optimized turn change time.
- Fixed a bug in the event generation logic.
- Fixed various situations that led to crashes.

General
- Improved performance with AMD graphics cards.
- Optimized AMD MSAA
- When changing the "Troop Detail" graphic setting, some units' weapons will no longer disappear.
- Optimizations that reduce video memory consumption in battles. Battle


Gameplay Improvements - Updated the barbarian gate tower, moved it forward to more effectively water the attackers with boiling oil. - Fixed the battle map near Constantinople, it used to be possible to place troops in the air on the sea.


- Updated environments in battles


- AI elephants are less likely to attack settlement gates.
- Improved AI coordination when sieging settlements with walls, now they use artillery and siege engines more efficiently.
- Added more variety of lighting conditions in the battles on the lower stages of the game.
- Campaign AI no longer always agrees when offered a military target.
- Improved placement of AI troops in settlements.
- Fixed an AI bug that caused it to unnecessarily rebuild when assaulting walls. - Updated victory conditions: - Reduced the number of units required by the ZRI for the Divine Triumph.

Campaign


- Reduced the number of buildings required for both Roman Empires for Divine Triumph.
- Fixed wrong port building listed in conditions for Divine Triumph for VRI.
- Improved scripts in the Prologue to remove weird behavior such as goons wandering back and forth in the later stages of the prologue, VRI not declaring war for many turns, or blocking script progress if the player didn't capture Apulum in the time expected by the script.
- Campaign AI is more prone to longer sieges.
- Campaign AI is less likely to underestimate their chances when attacking enemies with Haste
Mash
- Evaporated the campaign AI that was amassing troops in the city's zone of control. - Factions without regions, but not hordes, and hordes that have only fleets left, but not armies, will now seek to capture settlements, instead of plundering or destroying them. - Fixed generals' bonuses to the province under their leadership as governors being applied as bonuses to the province in which the given general is located, but not the governor. - The effects of internal struggle have been removed when going to sea. - Internal strife effects have been removed if a faction ceases to be a horde. - Fixed some dilemmas not giving promised agents. - The "Hire him" option in the bricklayer dilemma no longer kills a random character.
- Fixed a bug due to which blockades and sieges did not end if the city was destroyed to the ground.






- The "Do Nothing" option in the "Tribal Loyalty" dilemma no longer reduces public order.
- Fixed Huns not getting quests after playing them for a long time.
- Added "Replay" button for the final battle of the Prologue if the player lost.
- Added more conditions for diplomatic events.
- The calculation of the passive bonus "Intimidating Warriors" has been changed. Previously, it was calculated based on the losses incurred in a given battle. Now it is calculated based on the ratio of losses to the total strength of the unit. Battle


Balance Changes - Balanced damage to surrenders. - Fixed shields appearing too dark on the battlefield - Fixed some lines when selecting units




- Improved music when passing horses under the camera. - Fixed desync in multiplayer that could cause crashes. - Removed the line "Fire damage" in the description of the state of the gate, since they no longer burn. - Fixed animation of some units. - Vegetation now properly interacts with projectiles. - Improved battle music. - Fixed blinking text in the second player selection window when setting up a battle. - Fixed some tiles on battle maps. - Fixed incorrect display of unit icons in battle, which hid the unit's health bar if the screen resolution in the game was lower than native. - The color of the sun no longer affects the colors of troop deployment markers.
- Tree branches that burn during battle have been improved for Macs.









- Fixed blinking and display issues with some archers, camels and scythers.
- Unit markers are now displayed on the tactical map during battle when the option "Show unit markers" is enabled
- Destruction of the upper part of the walls will "climb" further down the walls (?)

Campaign
- Changed the balance of the Hun-AI spawn on the campaign map.
- Many characters and their effects have been changed.
- Changed the texture of the nomad spy.
- Fixed light on climate change on strategic map.
- Fixed an image bug for player 2 in multiplayer if player 1 is watching a full-screen cutscene about the birth of Atila at that time.
- Correct factor information is displayed on the diplomatic panel.
- Defeating an enemy army besieging an ally's city no longer causes the city capture panel to appear. - Characters will no longer disappear from the family tree if they marry a widow.
- The public order mission in the prologue will no longer hang after completing it.
- When researching the "Manoral Lands Civil" civil technology in the prologue, the exclamation point will not appear a turn before the research ends.
- Fixed a bug due to which the general could not be appointed as a commander (position), even if he met all the requirements. - Players will no longer be able to build multiple variants of low-level buildings of the same building in a horde unless we intended to. - Migrant barbarian civilian buildings no longer turn into industrial buildings when demolished. - Added missing building descriptions in the encyclopedia. - Changed what is displayed for various strategy game wins:





- For each type of victory, a victory panel will be shown with the "Exit" and "Continue" buttons.
- The first ("Small") victory does not play the cutscene, only the panel. - Fixed an empty mission panel in the prologue.
- The second one ("Cultural" or "Military") will show a video, then a panel.
- After choosing "Continue" and reaching another ("Divine Triumph" and the remaining "Cultural" or "Military"), a panel with the "Leave" and "Continue" buttons will pop up again.
- When choosing a faction without regions or a leader in the diplomacy panel, the camera will show the army or navy instead of the agent. - If the player is attacked by an AI army during an AI turn, and the player chooses to retreat, the retreat message will not appear twice. - In the prologue, the slot with governors will not overlap the slot with explanations to the right of it. - Decreased the sensitivity of the popup window on the campaign map so that it does not disappear with the slightest movement of the camera. - Siege losses are now updated in the siege panel and popup, so it's clearer now





- Fixed display of benefits from trading with a blockade partner.
- Changed seaway icon to be separate from blocked seaway icon.
- The trade pop-up now shows long-term connections from it.
- Added "under blockade/plunder" to the resource tooltip in the finance panel, as the red color was a bit confusing.
- Added "under siege/plunder" text to trade route tooltip on campaign map.
- Fixed the general export entry in the finance panel disappearing too quickly.
- Fixed incorrect display of the faction icon on the agent in the tactical map mode for factions without a region/leader.
- Fixed spy effect icons popping out of the city bar, now overlapping if needed to fit where they should. - Specify the target for the war can be selected by clicking on the army / faction icon during the campaign.
- The influence subtitle in the province overview panel is now better placed.
- Added more space for text in the dilemma interface.
- Fixed the camera position before the battle on legendary difficulty not loading correctly from autosave. General

- Encyclopedia now closes when playing a cutscene in full screen. - Fixed loading screen sometimes without audio.


- Now the game settings menu will have the correct number of SSR options (what is this, screen resolution? - approx. Lane)
- Descriptions of the buildings of cities of non-migratory barbarian factions have been updated.
- Added missing cursor options for the Mac version of the game.
- The intro video at the start of the game will no longer slow down if the player minimized the game. - Fixed advisor lip sync in Italian. - Port building descriptions have been corrected. - Fixed the name of the option "Show unit flags" (Zobrazovat praporce jednotek) for the Czech version of the game.



G
GROM-RU 12.03.22

Vikings were unlocked on a pirate !!!))
we take herehttp://cs.rin.ru/forum/viewtopic.php?f=10&t=65509
when starting the patch, specify the path: C:Program Files (x86)Steamsteamapps commonTotal War Attila patch file Attila.dll