Questions about FC Editor (Far Cry)
How to paint the ground in the editor? not to pull on the mask (I figured it out), namely to paint, with a brush, or whatever it is, well, in short, paint individual pieces, how?Damn, it’s bad to be the best in some issue, when you get stuck there is no one to help, but here it’s like this, no one writes, apparently no one even looked at the editor ...
I can help you paint the landscape - it's pretty easy. To create texture layers, a separate Terrain Layers Editor window is provided, called by the Texture button on the toolbar. On the right, in the Static field, the layer parameters are set. The Layer in Use parameter specifies whether the given layer is active or not. By clicking on the Load Texture button, you can set the main texture of the layer (the desired textures can be found in the Terrain folder). The main thing after mixing with these layers is to press OK in this window and be sure to generate the 'FileGenerate Surface Texture' so that your settings are reloaded and you see the fruits of your creation.
I will send you the finished Terrain, you just need to put it in the folder where you save your project and load it in the same Terrain Layers Editor window, the only thing I deleted Far Cry on the computer and could not check if it was a save or not.
GOOD LUCK TO YOU!!!
I found this way to paint the ground, and figured it out, but did such a powerful editor miss such an elementary thing as a BRUSH? I saw her, but she doesn’t fuss, there are no textures in the list of textures, how to replenish this list ?? otherwise it is simply impossible to make roads!!
I'm talking about the brush, which is in the right menu, on the terrain tab, and the layer painter button
Everything is very simple. In the "Texture" menu, create a new "Layers". Then you choose a texture.
Uncheck "Auto Generate Mask". Then you go to "Surface Type" and create
a new graph and in "Detail Texture" choose how it will look drawn up close.
You can also give the drawn area a reaction when you move over it in the "Material Name".
(sound: sand or stone underfoot)
Good luck!!!
Until this topic finally died, I want to ask the following question: did someone manage to write mission scripts, even more precisely, at least save them for a start? Because when saving, the editor writes the following: "Unable to execute script '...path to .lua file (located in the same folder as the project) ...' Check syntax! Script not loaded". And I also have Far from Buka ... Tell me, who knows, because I really want to play what I created normally with missions ...
Could the editor translate into Russian? Vlom something? Instructions for 3 km. write, please, but the program to translate, no, that's all !!! I didn't quite get it! :(
Tell me how to make it possible to climb stairs. I've already rearranged 20 ladders, but he doesn't want to climb.
The editor is installed along with the game, run the file "Editor.exe" at Program FilesFarCryBin . If you also have a good version of the game (Licensed from "Buka"), then you will find instructions for it (Manual-EditorManual) at Program FilesFarCrySupportManual.
Here I also had the same questions, I could not save my created script, I got the same error, and I could not paint the areas that I want with a brush. I read it at the expense of plots, right now I'll try to draw, but at the expense of scripts, tell me who knows? I have a licensed editor! It seems to me that it’s not the editor that’s buggy, but we’re not doing it right, maybe this business starts somehow differently ...
Guys, tell me what to do with this error: I want to create a new script, I press create, I enter a name, I press save, an error pops up: Unable to execute script (Specified path) Check syntax! Script not loaded. But it seems to have saved it, it opens with exactly the same error. The Events column is empty, how can I add a list of commands to it? The Player-equipment-pack button is empty, there is nothing there either, nothing is even written on the button itself, although it is drawn in the manual and it says there, when I created triggers on the map, I press the mission handler, the list does not pop up, but in the list I need to click mission_start.
Help who knows how to solve these problems, who can answer what?
In the editor, I go to the old map, and every time I go, I have to do generate surfase texture so that it is updated and new texture changes appear again?
When I set an AreaTrigger from the EntityTrigger section I get an error: CRITICAL ERROR: [FATAL ERROR] Trying to spawn entity from an unknown class : 190 Save Level Before Exiting the Editor? Which answer would not be clicked, the editor is closed?
Changes on the map are not loaded in the game, the old ones are loaded, the texture was generated several times, export to engine was done several times, saved and does not help?
Some stones do not appear ?
I wrote the command in the script - Hud:PushRadarObjective("tagpoint name") in the game, the label does not appear on the radar?
Why do I click on the Handler the list does not pop up, in which I need to click mission_start
When creating a save, opening and reloading the script, an error pops up: Unable to execute script (Specified path) Check syntax ! Script not loaded.
How to enter a list of commands in the right column in the mission properties table, does it automatically appear there?
I stumbled upon this forum through Google, read your posts, decided to help you. Here are articles on farcry editor: http://www.igromania.ru/Articles/3873/Ostrova_v_okeane_Osnovy_sozdaniya_urovnei_dlya_Far_Cry_CHast_1.htm
http://www.igromania.ru/Articles /3920/Ostrova_v_okeane_chast_2_SHlifovka_urovnya_dlya_Far_Cry.htm
http://www.igromania.ru/Articles/3973/Ostrova_v_okeane_ch_3_Sozdanie_zakrytyh_urovnei_i_shlifovka_karty.htm
http://www.igromania.ru/Articles/4023/Vse_cveta_Far_Cry_chast_1.htm
http://www.igromania.ru/ Articles/4133/Vse_cveta_Far_Cry_chast_2.htm
http://www.igromania.ru/Articles/4078/FAQ_po_redaktoru_urovnei_Far_Cry.htm
good luck!
I created the levels myself, but unfortunately I could not play them because of the clumsy language in the game console. I type map [fc-boatland] and type ????... Etc. consoles?
2Coffin, most likely the path to the script was specified incorrectly. This is an editor bug, you need to re-open your script.
I create my own map, I go into the game, I call the console. In the console, instead of normal letters, different squiggles appear. How to return normal letters to the console.
Beech license.
They say that for this you need to put English in Windows so that it is the default ...
Tell me who knows?
1) what happened, I converted my video to bik format, I put it in Languages ​​/ Movies / DemoLoops and / English and it doesn’t play in the game, I don’t even know what to do, and in general where to shove from these two folders? Maybe when translating to bik, you need to observe some properties and set the necessary settings, well, is there permission or something else?
2)
When I test the game in the editor, I press the English "P" and the message [CHEAT]: Give all weapons is displayed on the screen, and I can get any weapon, and in the game when I press "P" nothing is written, and the weapon I don’t get it, how can I make such a bind, and where to register this bind?
2) Why there are no English words in training in xml, well, the first column is understandable in English, these are words that are written in lua instead of sentences, so that they are translated into xml, well, then only the second column and that's it, and it is written in Russian, and displayed in Russian on the screen, why so?
3) how to save correctly, create a shape zone, bind a trigger to it, and a gameevent, and how do you connect them correctly, press save or onsave, here I don’t understand, did it according to the manual and does not work?
4) Go to the properties of your screenshot, which you insert while loading the map, write me your properties, resolution, etc., etc., but I did everything right, even I go into someone else's, it's worth drawing a wand, and everything in the game will not be seen , I deleted all the standard ones, and when loading the buggy theme replace me. Maybe there is gamma or the contract nature of colors somehow affects this.
5) how to make at the end of the cartoon that I watch in the camera, how to make it black out at the end?
6) I placed a lot of mutants on the map, and they kill the player in 1 hit, so how can I put a smaller impact force on all mutants at once, and not climb and change properties for each one? and where should i go?