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spectrum fromTM 12.03.22 02:06 am

Questions about FC Editor (Far Cry)

How to paint the ground in the editor? not to pull on the mask (I figured it out), namely to paint, with a brush, or whatever it is, well, in short, paint individual pieces, how?
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c
chasovskik 12.03.22

People buy licensed discs, they cost a maximum of 400 rubles and everything is there, and Editors and keys and links to sites, in order to answer some questions, you need to open the Editor. ----- Coffin
04.10.07 07:09- --scripts are written in notepad, open which thread the LUA script --- using notepad, see how the commands are written there, and make your own and save as a notepad file and save it in the folder with your mission, and when you enter the Editor, when you create your own script, call your script written in notepad. Here I wrote it myself looking at scripts from other missions. Something to note is repeated.-------------------------- -------------------------------------------------- -----function Mission:Finish()
end

function Mission:Event_1stmessage()
Hud:AddMessage(Localize("NewObjective"),10);New task
Hud:PushObjective({},Localize"GoToTheMercHeadq") ;-----what to do
Hud:SetRadarObjective("Radar1");point where to go is displayed on HUD---TAG POINT--Radar2

end

function Mission:Event_2stmessage ()

Hud:CompleteObjective(Localize("GoToTheMercHeadq"));----Performed previous task
Hud:AddMessage(Localize("NewObjective"),10);--------New task
Hud:PushObjective({ },Localize("FindExplosiveAnd"));-----what to do
Hud:SetRadarObjective("Radar2");---------point where to go is displayed on HUD---TAG POINT-- Radar2
end


function Mission:Event_3stmessage()---------in short and so on, by the way, the chatter of mercenaries must also be indicated in the script, one anchor will not be enough, and I also advise you to purchase a DISC and not fool people :-))) ))


Belton

26.04.07 20:06------there are stairs that you can climb, but there are stairs that you can't :-)) You are obviously suffering with option 2 :-)

c
chasovskik 12.03.22

Frank_Farmer-correctly says, this is done like this, START-CONTROL PANEL-LANGUAGE AND REGIONAL STANDARDS-selected at the top - LANGUAGES, the DETAILS button is pressed and ENGLISH (USA)-USA is selected from the drop-down menu, it sticks to change and that's it :-))

T
Thunder 12.03.22

Help, who knows, I just can’t get the V22 helicopter to fly. How to make it fly to the right point and land troops?

c
chasovskik 12.03.22

You put a tag point in the right place, call it whatever you want, WW--let's say in the properties of the aircraft put a reinforcement point like the tag point WW, put 3 pieces of Rope next to it, call it Rope 5, Rope 6, Rope 7 and in the properties of the aircraft You put the Rope with the same numbers. After the plane flies to the place where it came from, you put the tag point and call it, say T, and in the properties of the plane you also put the return to the base T. After the landing, the plane will fly to point T.

T
Thunder 12.03.22

chasovskik:
I did everything as you said, but the chopper still doesn't fly, I put the trigger in the "Reinformation" properties, after the trigger is activated, the helicopter starts the engines and the fighters get into it, but it doesn't even move.

c
chasovskik 12.03.22

T-3 Solt calling reinforcements through the AREA trigger. That is, the helicopter should start as soon as the mercenary sees you, run up to the trigger and the trigger activates the helicopter. In order for him to run up to the trigger, you need to put an ANCHOR near the trigger and select "PUSH_ALARM" in the properties of the helicopter " Reinformment "point of arrival tag point WW, in the properties of "Base" (return to base) T . 3 Rope (maybe that's why it doesn't take off) these Rope are in the list (Entities) in the Objects window, it doesn't matter where you place them on the map, but they should be named exactly as in the properties of the aircraft RopeName, for example Rope5 Rope6 Rope7, when you write the names for the Rope, then copy their names and paste them into the properties of the helicopter. Maybe you add a space which is why it doesn’t take off. If you want, draw a diagram on a sheet and throw it on the soap.

c
chasovskik 12.03.22

Who added their music? After Jack comes to my senses on the map, I placed Shape and it activates the Area trigger, and the Sound Spot trigger, and as soon as it starts going, Tsoi "Blood Type" sings to me. Like wishes good luck in battle: -)))

T
Thunder 12.03.22

Still doesn't work. I do everything as it should, I check 20 times, everything is correct, but nothing wants to work. The helicopter takes off only if another trigger is set and specified in the "Fly" properties, but it still does not fly to the point, it hangs in the air and that's it. Maybe the editor is defective. And yet, is it necessary that the trigger be APEA, and it was the soldier who activated it? Another helicopter is activated and flies with "Proximity Trigger", I enter all the data into it the same as in V-22 (only there are no ropes in it) and it all flies to the point and lands troops, but V-22 does not.

c
chasovskik 12.03.22

T-3 Yes, dear, a soldier or even a pig should activate if given such a task. "Proximity Trigger", this is a trigger that is also activated by the player if you put the Shape zone and give the activation command. and is activated by the player after passing the Shape zone. And if you want the boat to ride around the map, when you are on the other side of the island, then please set "Proximity Trigger", and let the helicopter, boat, car drive. I noticed that you are talking about ropes you don’t say anything, write to ICQ.

c
chasovskik 12.03.22

T-3 Editor opened yesterday, V22 also did not want to fly until I changed HeliV22 in the properties of the aircraft, to HeliCardo and it flew. And the trigger, if it doesn’t work with Area, then put an AI trigger and let the mercenary activate it.

T
Thunder 12.03.22

Everything, the turntable works.

M
Maksaut 12.03.22

I am making maps in CryEngine1. So here's how to open CrySis models using the editor for Far Cry. In short, I can not. open models and that's it. So I want to change the game. Or maybe someone knows where to download these models. In general, I practically own the editor. Feel free to ask questions, I'll help in any way I can...

t
tracer 12.03.22

In the FC Editor, models from CrySis cannot be directly opened. You probably need an SDK for Far Cry and CrySis. Then you can probably exchange models through 3d max.

t
tracer 12.03.22

Here is the SDK for Crysis posted here http://www.playground.ru/files/10540/

Here http://totalcrysis.ru/index.php?option=com_content&task=view&id=247&Itemid=47 info on it.
Errors do not care, everywhere you press ok, the level will still load. By the way, on the Far Kraevsky levels, the brakes are MUCH less.
The Krai-Sis model cannot be directly opened in the Far Krai editor, you need to convert it.

M
Maksaut 12.03.22

that the SDK weighs a lot, I download ... Is there a tutorial on Cry EnGine 2? Well, as detailed as for Farkraevsky?

t
tracer 12.03.22

There is no such guide as for farcry. There is a tutorial on creating a simple level in Sandbox2 and a set of video tutorials on the SandBox 2 editor.
http://www.crysis-russia.com/list.php?c=crysis_mods_help

R
Raiymbek 12.03.22

And you can remake your headlight edge with an editor.
I don't even know how to use the editor.

B
Belton 12.03.22

Well??? We waited!!! Editor Editor SandBox in Russian! who needs?







.

A
Avatar Khorn 12.03.22

Hello. Great topic, I have a question. Made a map, almost everything turned out great. Of course, there is a problem - when AI is placed on the terrain, they appear without weapons, in the game everyone runs without weapons. Can't find an option to arm them.

X
Xronolog 12.03.22

Hehe .. I haven't been here for a long time))) And I didn't draw anything).
According to AI, I attributed that weapon to them (they are there ready with weapons like) True, I made a fortified point in multiplayer! I also set the routes of movement and visibility radii for them (animals, especially snipers) )). As for the stairs, the solution is simple: Use the editor on the main map to find the stairs and see where they are. Then open it in your map too. Then, in the object settings, select the type of object and that's it. I did this with ropes and rope ladders and pipes along which you can climb.
I also made doors on triggers (with buttons, richagomi, cards), but one thing in multiplayer does not work correctly. Insert your music into the game: MP3 format (it will not work in stereo - you need a mono format). I also gave push triggers that made it possible to compensate for a fall from a great height and unbreakable)) (if you know where to stick - it's supposed to be cheating) I
made a tunnel with a fan; You run into such a tunnel and you are thrown up or to the side. It's a pity that the Multiplayer map with all my developments has already been lost.