Textures are loaded pixel by bit! (Far Cry 4)
Any tent or curtain I come closer starts reloading with pixel squares, not very fast but not very slow in speed, but still I see intel core i5 geforce gtx 660 RAM 8gb what is wrong help(Simon Friendly
I mean the config of the PC, and his config is even worse (but for some reason he has a resolution there of 2 thousand with something for 1980, but I don’t have it (
Don't be stupid - this is a feature of the engine, structured loading of each element pixel by pixel, so as not to cause Freezes of the video sequence ...
Your problem is only that the object is loaded slowly ... And this depends primarily on the information store to which it is recorded object - Hard disk...
I bet you are not familiar with hard disk maintenance.
It is enough to carry out a complete defragmentation and quick optimization of hard disk partitions, preferably with a third-party utility, ala iobit Smart Defrag 3.