Help, won't start, The Witcher 3: Wild Hunt is crashing
Basically, I have a problem. I downloaded The Witcher 3 (repack from RGCatalyst), I launch it. The screen went black for a few seconds, and then threw it back to the desktop. At the same time, no error was generated, and a file in the crashinfo format was saved to the bin> 64x folder. Here is the contents of the fileSpoilerRed Engine Crash Log
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Build: Not Set [ Compiled May 23 2015 ]
Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x7b8b15e4
Crashed Thread:
Thread ID: 5836
callstack:
Scaleform::Render: :Matrix2x4::Prepend() + 0xafb26 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb505af - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb4ec9f - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb4bf11 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb2862b - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x5d2ae - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb285b0 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render::Matrix2x4::Prepend () + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Debug Information
Commandline: "G:RG CatalystWitcher 3 - Wild Huntbinx64witcher3.exe "
Thread ID: 4512
callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb2c31f - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x10cf0d - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xceb2a - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x10b947 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xa39 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0x21a8d - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xc59 - (0)
Scaleform::Render::Matrix4x4::SetIdentity () + 0xd4c - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x2690d8 - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 6028
callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb15e17 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb285b0 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 5416
callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb285b0 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render ::Matrix2x4::Prepend() + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 4516
callstack:
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 2512
callstack:
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 5452
callstack:
DllUnregisterServer() + 0x45ad - (0)
DllUnregisterServer() + 0x48a6 - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 5048
callstack:
RtlUserThreadStart( ) + 0x21 - (0)
Thread ID: 5552
callstack:
GetScrollBarInfo() + 0x1dd - (0)
MsgWaitForMultipleObjectsEx() + 0x2e - (0)
Ordinal9() + 0x1d96 - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart () + 0x21 - (0)
Thread ID: 1536
callstack:
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 3632
callstack:
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 6076
callstack:
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 5116
callstack:
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 1056
callstack:
Scaleform::System: :~System() + 0x3c6a20 - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 5912
callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb285b0 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart( ) + 0x21 - (0)
Thread ID: 4636
callstack:
Scaleform::System::~System() + 0x4a9841 - (0)
Scaleform::System::~System() + 0x4bcfc9 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb285b0 - ( 0)
Scaleform::Render::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 5656
callstack:
Scaleform::System::~System() + 0x4a9841 - (0)
Scaleform::System::~System() + 0x4bcfc9 - (0)
Scaleform::Render:: Matrix4x4::SetIdentity() + 0xb285b0 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 5588
callstack:
Scaleform::System::~System() + 0x4a9841 - (0)
Scaleform::System::~System() + 0x4bcfc9 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb285b0 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render::Matrix2x4: :Prepend() + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID:
4472 callstack:
Scaleform::System::~System() + 0x4a9841 - (0)
Scaleform::System::~System() + 0x4bcfc9 - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb285b0 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 2820
callstack:
Scaleform::Render::Matrix4x4::SetIdentity() + 0x811dc - (0)
Scaleform::Render::Matrix4x4::SetIdentity() + 0xb285b0 - (0)
Scaleform::Render ::Matrix2x4::Prepend() + 0x271077 - (0)
Scaleform::Render::Matrix2x4::Prepend() + 0x27121e - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Thread ID: 5584
callstack:
GetScrollBarInfo() + 0x1dd - (0)
MsgWaitForMultipleObjectsEx() + 0x2e - (0)
DirectInput8Create() + 0xa4ba - (0)
BaseThreadInitThunk() + 0xd - (0)
RtlUserThreadStart() + 0x21 - (0)
Game
Game
Izuru Hitachi
The fact is that I also tried the GOG version - the same crap, only there, in addition to this file, an error was generated about the incompatibility of the video card with DirectX 11, although in fact everything is compatible, checked and rechecked.
I fully support the Kyuubi
, but the game seems to be without protection. It follows from this that the version is almost faceless and the problem is either in the person's computer or in the game itself.
Ruslan Kolesnikov
The EXCEPTION_ACCESS_VIOLATION error itself usually means incorrect memory access.
This site has a similar error and a way to fix it, you can try (before that, carefully read the entire article) http://www.0xc0000005.com/index.ru.html
I bought the Witcher 3 original GOG Galaxy. Installed everything, downloaded updates. And when you log in, the screen goes blank for a few seconds and displays "The Witcher 3 program has stopped working. Windows is looking for a solution to the problem .....", and after "The Witcher 3 program is not working. -A problem has led to the termination of the program. Windows will close this program, and if there is a known way to manage the problem, notify you about it."