Solving the multiplayer problem (The Guild 2)
The easiest option:go to the folder with the game
, find the "config.ini" file there
and change the value of the lines at the very bottom from 1 to 0
UseSyncLogger = 0 - does not use a stupid system, always buggy
AsyncFatal = 0 - does not interrupt the game after losing
synchronous In such a way, instead of losing sync and freezing the game, we get the continuation of the game even if the connection is lost and give the game the opportunity to restore the async after a while.
The maximum of what problems will arise, due to which it will be necessary to restart the game - when capturing buildings, check that all players have the damage process displayed, otherwise re-create the game. Fortunately, saves can be transferred to each other.
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