Classes and skills. (Payday 2)
MastermindUses the personalities around him to achieve his goals without getting his hands dirty himself. He is also the important person who carries with him a set of medicines that is so necessary in our time.
Abilities
Mastermind has 6 different rows for each ability, each row contains 3 abilities, when you get all the abilities of the row you get the corresponding bonus.
1 Ability
Row Bonus - interact with medkit faster
Cable guy
Cable guy Basic (1 ability point and $4,500) - you knit hostages faster than
'''''Cable guy Ultimate (3 ability points $12,500) - Gives additional
Combat medic ties
Combat medic Basic ( 1 ability point and 4,500 $ ) After lifting a comrade, you are given a temporary increase in damage
'''''Combat medic Peak (3 ability points 12,500 $) When you save teammates, they gain more health
Endurance
Endurance Basic ( 1 ability point and $4,500 ) Increases your stamina
'''''Endurance Peak (3 ability points 12,500 $) Now the stamina bonus applies to your team
2nd ability row
Bonus - increases stamina for you and your team
Incide man
Incide man Basic(1 ability point and $23,500) cheaper support cost
'''''Incide man Peak(3 ability points and $69,500) Adds new support "Incide man
Faster learner
Faster learner Basic (1 ability point and $23,500) you get more experience.
'''''Faster learner Spade (3 ability points and $69,500) Ability now applies to the whole team
Leadership
leadership Basic (1 ability point and $23,500) You and your team's pistol recoil is reduced
leadership Spade (3 ability points and $69,500) The recoil of all weapons is reduced
3rd row of abilities
Bonus - increases the range of
Smooth talker
Smooth talker Basic (1 ability point and $44,500) You answer the guards' pager more convincingly
Smooth talker Ultimate (3 ability points and $132,500) Special units you mark receive more
Equilibrium damage
Equilibrium Basic (1 AP and $44,500) Increases Pistol Accuracy and Unhook/Sheath Speed
​​'''''Equilibrium Ultimate (3 AP and $132,500) Increases Pistol Fire Rate
Dominator
Dominator Basic (1 AP and $44,500) You are now you can intimidate normal enemies. The less trained the enemy, the easier it is to intimidate them
. . Stockholm syndrome Stockholm syndrome Basic (4 ability points and $264,500) civilians can resurrect you if you interact with them
'''''Stockholm syndrome ''''''Peak(8 ability points and $528,500) When resurrected by civilians, they give you ammo :3
Combat doctor
Combat doctor Basic (4 ability points and $264,500) you can take 2 bags of medical supplies
'Combat doctor' Peak (8 ability points and $528,500) bag usage increased
Joker
(requires Dominator ability)
Joker Basic (4 ability points and $264,500) you can now make enemies fight on your side. To lure the enemy, you first need to make him surrender.
Joker Spades (8 Ability Points and $528,500) Enemies who are enticed to your side gain more health and deal more damage.
5th row of abilities
Bonus - enemies are poached faster
Kilmer
Kilmer Basic (4 ability points and 356, 500 $)Increases the reload speed of assault rifles
'Kilmer' Ultimate (8 ability points and 712, 500 $) reduces the recoil of assault rifles
Gunslinger
Gunslinger Basic (4 ability points and 356 , $500) pistols reload faster
'''''Gunslinger Ultimate (8 ability points and 712, 500 $) pistols deal more damage
Black marketeer
Blackmarketeer Basic (4 ability points and 356, 500 $) reduces the cost of all purchases of
Blackmarketeer Ultimate (8 ability points and $712,500) further reduces the cost of purchases of the
6th ability row
Bonus - you intimidate everyone more. Reduced support cost
Controll freak
Controll freak Basic (4 ability points and 452,500 $) The noise you make scares civilians
'''''Controll freak Ultimate (8 ability points and 904, $500) Civilians last longer stay scared
Pistol messiah pistol messiah Basic (4 ability points
and $452,500) Being on the ground and killing an enemy miraculously resurrects you. You only have one chance.
abilities and $904,500) you now have 3 attempts
Insiper
Insiper Basic (4 ability points and $452,500) You raise allies faster
'''''Insiper Spade(8 ability points and 904,500$) You can raise allies from a distance by shouting at them.
Enforcer
Specialist in heavy weapons and armor. It is indispensable in the thick of the fight. Enforcer has a bag of ammo that he can lay out and use as a supply point for his allies, one bag is given (if you do not have the ability to carry two bags), has several uses. Enforcer is the only class that can use the OVE9000 saw and Improved combined tactical vest
Abilities
The Enforcer has 6 rows of different abilities for each, each row contains 3 abilities, when you get all the abilities of the row you get the corresponding bonus.
1 Ability
Row Bonus - You can suppress enemies more easily
Oprressor (Oppressor)
Oppressor Basic (1 ability point and $4,500) - your weapon suppresses enemies more effectively
Oppressor Peak (3 ability points $12,500) - your weapon suppresses enemies even more effectively
Bullet storm (Lead rain)
Lead rain Basic (1 ability point and $4,500 ) for a few seconds after you drop the bag of ammo you do not consume
ammo . you carry bags faster. Transporter Spade (3 ability points $12,500) You throw bags further 2nd ability row Bonus - more health
Die hard Die hard Basic
(1 ability point and $23,500) you can use your primary weapon when dropped
Die Hard Spade(3 ability points and $69,500) your armor regenerates faster
Underdog
$23,500) If you are surrounded by three or more enemies, you gain a bonus to your damage.
Defeated Peak (3 ability points and $69,500) If you are surrounded by three or more enemies, you gain increased damage resistance
Pumping iron
Weightlifter Basic (1 ability point and $23,500) Melee attacks against normal enemies deal more damage to the enemy
Weightlifter Peak (3 AP and $69,500) All enemies deal more damage
3rd row of abilities
Bonus - it's even easier for you to suppress enemies
Shotgun impact Shotgun impact Basic
(1 AP and $44,500) Shotgun recoil reduced
AP and $132,500) you deal extra damage with your shotgun
Stun resistance
Basic stun resistance(1 AP and $44,500) Reduces the visual effect of flash grenade impact Stun resistance
Peak (3 AP and $132,500) Radius flash grenade damage reduced
Tough guy (tough guy)
Tough Guy Basic (1 AP and $44,500) Decreased camera shake when taking damage
Tough Guy Ultimate (3 AP and $132,500) Increased prone health
4th row of abilities
Bonus - even more health
Sotgun CQB
Sotgun CQB Basic (4 AP) and $264,500) reload speed increased
Sotgun CQB Spade (8 ability points and $528,500) increases shotgun reach speed.
Amunition specialist(spec) Security specialist
Basic (4 ability points and $264,500) you can take 2 bags of ammo with you Support specialist
Peak (8 ability points and $528,500) bag usage increased by
Berserker( berserk)
Berserk Basic (4 ability points and $264,500) the lower your health, the stronger your melee attacks
Berserk Spade (8 ability points and $528,500) the lower your health, the more damage your weapon does
5th row of abilities
Bonus - you deal more damage
Hard boiled Hard boiled
Basic (4 AP and $356,500) Increases shotgun accuracy when hip fired
Hardboiled Peak (8 AP and 712, $500) Increases hipfire accuracy for all weapons
Fully loaded ( Rooting)
Rooting Basic (4 ability points and $356,500) You carry more ammo
Peaking Rooting (8 ability points and $712,500) Enemies drop more ammo
Potable saw Potable saw
Basic (4 ability points and $356,500) unlocks the OVE9000
portable saw Ultimate (8 ability points and $712,500) Increases the durability of your saw blades
6th ability
row Bonus - you have even more health
OVERKILL
OVERKILL Basic (4 AP and 452,500$) if you use a shotgun or OVE9000 you get a damage bonus for a while after killing an enemy
OVERKILL Peak (8 AP and 904,500$) ability now applies to all weapons but only activated by shotgun or OVE9000
Iron man
Iron Man Basic ( 4 ability points and
$ 452,500) you unlocked Improved combined tactical vest
blade)
(requires the Potable saw ability to get))
Carbon Blade Basic (4 AP and $452,500) Replaces regular blades with carbon ones, which greatly increases the efficiency of the saw
Carbon Blade Ultimate (8 AP and 904,500 $) Saw attacks are more efficient. Also increased the reliability and overall efficiency of the saw.
Technician
Demonstrates a master class in handling special equipment that helps to carry out robberies. The best friends of the robber are available to the technician: an automatic turret and explosives.
Abilities
The technician has 6 rows of different abilities for each, each row contains 3 abilities, when you get all the abilities of the row, you get the corresponding bonus.
1 ability
row Bonus - price for weapons and crafting masks reduced
Rifleman
Rifleman Basic ( 1 ability point and 4,500 $ ) - increased aiming speed for assault rifles
Rifleman Ultimate (3 ability points 12,500 $) - 'Increased zoom when aiming with
Demolition assault rifles man
Demolition man Basic (1 ability point and $4,500) unlocks mines
Demolition man Ultimate (3 ability points $12,500) 'Mine laying time reduced
Nerves of steel
'Nerves of steel Ultimate (3 ability points $12,500) when you fall you can use the front sight your weapons.
Nerves of steel Basic ( 1 ability point and 4,500 $ ) Interacting with things will cause you less damage
2nd row of abilities
Bonus - Your weapon's stability is increased
Unloking the sharpshooter
Unloking the sharpshooter Basic (1 ability point and 23,500 $ ) you are more accurate with the leader's weapon single fire
Unloking the sharpshooter Spade(3 ability points and $69,500) increased the stability of your rifles
Combat egineer
Combat engineer Basic (1 ability point and $23,500) you can now turn mines on and off
'''''Faster learner Ultimate (3 ability points and $69,500)'' gives your mines a motion sensor
Hardware expert
Hardware expert Basic (1 point abilities and $23,500) you repair the drill faster and plant mines faster Hardware expert Peak (3 ability points and $
69,500) 'Gives a small chance that the drill will restart itself. Sentry gun Sentry gun Basic (1 ability point and $44,500) Unlocks the 'Sentry gun' turret Ultimate (3 ability points and 132,$500) the turret has more durability
Improved crafting
Improved crafting base (1 ability point and $44,500) weapon upgrade price reduced
Improved crafting Ultimate (3 ability points and $132,500) 'mask crafting price reduced
Drill sergeant
Drill sergeant Basic (1 ability point and $44,500) Drill works faster
Drill sergeant Peak (3 AP and $132,500) Drill is even faster
4th row of abilities
Bonus - headshots deal more damage
Sentry targeting package
(requires Sentry gun ability)
Sentry targeting pacage Basic (4 AP and $264,500) turret becomes more accurate
'''''Stockholm syndrome ''''''Peak(8 ability points and 528,500$)'The turret spins faster'
blast radius
blast radius Base (4 ability points and $264,500) Mines' blast radius is greater than
blast radius Peak (8 ability points and $528,500) radius increases even more
Silent drilling
Silent drilling Basic (4 ability points and 264 , $500) the drill is less noisy. The chance that security and civilians will hear the drill or alarms is reduced
. Silent drilling Peak (8 ability points and $528,500) the drill is completely silent. Civilians or security can see the drill and raise the alarm.
5th row of abilities
Bonus - the price for weapons and crafting masks has been reduced
sentry combat upgrade
(requires the Sentry gun ability)
sentry combat upgrade Basic (4 ability points and $356,500)Increases the ammo capacity of your turret
sentry combat upgrade Ultimate (8 ability points and $712,500) adds protective shields to your turret
sharped charge
sharped charge Basic (4 ability points and 356,500 $) gives more mines
sharped charge Spade (8 ability points and $712,500) 'Mines can now be converted into C4 charges to blow up doors and safes
shokproof
shokproof Basic (4 ability points and $356,500) when you are shocked there is a small chance to reflect the attack to the "sender"
shokproof Peak (8 ability points and 712, 500 $) interacting with a taser that shocks you de-energizes it.
6th row of abilities
Bonus - All weapon stability has been increased. You gain more armor. Reduced the time before armor regeneration starts for you and your team.
sentry tower defense
(requires Sentry gun ability)
sentry tower defense Basic (4 AP and 452,500$) you can now take 2 turrets
'sentry tower defense Ultimate (8 AP and 904,500$) 'turret damage increased
mag plus
mag plus Basic (4 AP and 452, $500) magazine capacity increased for all weapons
mag plus Ultimate (8 AP and 904, $500) magazine capacity for all weapons increased even more
bulletproof
bulletproof' Basic (4 AP and 452 , $500) your armor can withstand more damage
bulletproof Spade(8 Ability Points & 904, $500) 'Armor regeneration rate increased for you and your team
Ghost
This is a stealth class, a master of silent passage, capable of looting without the use of force or violence. Uses an ECM jammer to temporarily disable electronic devices such as Unlocking the Ghost.png alarms, cell phones, and cameras.
AbilitiesEdit
The Ghost has 6 different rows for each ability, each row contains 3 abilities, when you get all the abilities of the row you get the corresponding bonus.
Ability Row 1
Bonus - Chance to dodge bullets increased.
Dead Presidents
Basic (1 ability point and $4,500):
Increases the amount of money you pick up in small bundles.
Spade (3 ability points and $12,500):
Even more increases the amount of money picked up by you in small bundles.
Sprinter
Basic (1 AP and $4,500):
Decreased time before regenerating stamina, and increased regeneration speed.
Ultimate (3 Ability Points and $12,500):
Your movement speed while sprinting is increased and your chance to dodge bullets while sprinting is increased.
Cat Burglar (Night Plunder)
Basic (1 AP and $4,500):
You take less fall damage.
Peak (3 ability points and $12,500): Fall damage is reduced so much that you only spend armor. On easy difficulties, the time spent under arrest has been reduced.
2 row abilities
Bonus - Switching time between weapons is reduced.
Fast Hands
Basic (1 ability point and $23,500):
You pack and interact with bags, loot faster.
Peak (3 ability points and $69,500):
Packing and bag interaction speed is increased
. Chameleon
Basic (1 ability point and $23,500):
Civilians find you less suspicious.
Spades (3 ability points and $69,500):
You are less suspicious when wearing a mask.
Cleaner
Basic (1 AP and $23,500):
You deal extra damage against special enemies.
Spade (3 ability points and $69,500):
You can pick up corpses in bags and throw them away.
3 row of abilities
Bonus - Chance to dodge bullets increased.
Shinobi (Assassin)
Basic (1 ability point and $44,500):
Your normal movement speed and crouch movement speed have been increased.
Spade (3 ability points and $132,500):
Enemies do not scream when they are fatally shot or hit with a rifle butt.
Martial Arts
Basic (1 ability point and $44,500):
You can knock out an enemy with your melee attack.
Peak (3 ability points and $132,500):
You take less damage from all melee attacks due to training.
SMG Specialist (Submachine Gun Specialist)
Basic (1 ability point and $44,500):
Increased the reload speed of submachine guns.
Spade (3 ability points and $132,500):
The recoil of submachine guns has been reduced.
4th row of abilities
Bonus - Your stealth is increased.
Nine Lives
Basic (4 ability points and $264,500):
You can take more damage before being arrested.
Spade (8 ability points and $528,500):
When you are knocked down, you have a chance to get back up.
ECM Specialist
Basic (4 ability points and $264,500):
You can install two jammers instead of one.
Peak (8 ability points and $528,500):
Device battery power and feedback duration increased
Silent Killer
Basic (4 ability points and $264,500):
You deal more damage with all silent weapons.
Peaked (8 ability points and $528,500):
You deal even more damage with all silent weapons.
5 row of abilities
Bonus - Switching time between weapons is reduced.
Lockpicking Expert
Basic (4 ability points and $356,500):
You lockpick faster.
Peak (8 ability points and $712,500):
You can silently pick safes manually.
ECM Overdrive
Basic (4 ability points and $356,500):
The duration of the ECM (Jammer) has been increased.
Peak (8 ability points and $712,500):
You can open doors with
a trigger (jamming device).
The Professional
Basic (4 ability points and $356,500): The
recoil of all silent weapons has been reduced.
Spade (8 ability points and $712,500): Increased
the accuracy of all silent weapons.
6 Row of Ability
Bonus - Chance to get a superior quality item during PAYDAY has been increased.
Lucky Charm (Lucky Amulet)
Basic (4 ability points and $452,500):
The chance to get a premium item during PAYDAY has been increased.
Peak (8 ability points and $904,500):
Chance increased even more.
ECM Feedback (Feedback to Jammer Device)
Basic (4 ability points and $452,500):
A switch appears in the device, turning on which, the device has a chance to incapacitate your opponent in a certain radius.
Peak (8 ability points and $904,500):
ECM (Jamming Device) feedback duration increased.
Moving Target
Basic (4 ability points and $452,500):
You
sprint while being
strafed. Spade (8 ability points and $904,500):
You can sprint in any direction.
You can also watch a short video that tells you what skills you will need for successful stealth
Alexander Atanov
A good description of the skills, though the voice in the vidyuhi is annoying.
A wonderful guide, now in the beta I will put everything on the shelves and get ready for the release. lois to the author.
artwaps
They say that you need to throw ... Asid on the left, Soda in the center, Hydrochloride on the right .... Everything seems to be clear ...
I personally, because of the "girl u're amazing" voice, as such, did not hear at all
the work done is grandiose and, of course, will help many at first without localization in helping to master the values ​​of perks. well done, a person
less aggression on someone else's opinion. maybe he didn't mean to offend you. maybe
582 points is good, definitely
manspider
582 I cheated to see which skills in the future are worth downloading and which are not))) Here is a video that shows what set of skills I play with
Alexander Atanov
No, there is something to add. Regarding the guide and description of skills, everything is done well and informatively. Sorry if offended...
FISHEREVANDS
It's hard to offend me) But you are also sorry for the fact that I answered too rudely, I just got a little angry because I decided to help people, and only my "nasty voice" was noticed ...
Alexander Atanov
I just watched the video after reading it, and this is supposedly the last thought I got.
Guys help how to put the corpses in a bag, otherwise I don’t understand how
HHardOOldSSChool
You need to upgrade the skill with Ghos, and like everything else, on F (default)