Mods (King Arthur: Knight's Tale)
The game was released by ASIS without repackaging. All game configs are edited manually easily (there is json).This is just expanse for mods initially.
For example, you can easily charge yourself a drop from chests to rare loot from a simple one by changing
\ \ KingArthur \ Cfg \ Config\ LootTypes.cfg (backup is required!!!)
uncommon=1.0000
to
relic=1.0000
The whole game changes via config. And who carries what kind of gun and how many bonuses from the act and how many moves.
You don't need cheats, but there is already a sign for the lazy ones;)
I mean relics will fall from everywhere? and if, for example, I looted a chest, and there is armor and a book, then with these changes there will be no book?
Guys, be sure to make backups of configs !!!
sky.net.
Everything there can be changed. It is not necessary to remove, but you can always add.
Just add one line so that it looks like this:
{
common=0.8000
uncommon=0.2000
relic=1.0000
}
For example, even in the passage you can give yourself nishtyaks.
Change here:
\ KingArthur \ Cfg \ Mission \ Act1.cfg etc.
Change loyalty bonuses here:
\ KingArthur \ Cfg \ Config \ MoralityUnlocks.cfg
Config.cfg
\ KingArthur \ Cfg \ Config \ Config.cfg
Here are the levels of the heroes, as they are.
\ KingArthur \ Cfg \ Config \ EquipmentTypes.cfg Here you can change
who wears what (separated by commas in Class ) : this is: 1handed {EquipSlots=MainHand Class=defender, vanguard, sage, champion, marksman, arcanist, arcanist BaseValue=150 EquipmentSlot=weapon } Fluffs, armor, rings, accessories can be put out of class easily. In short flight for fantasy.
Moreover, you can draw skills in SkillTree.cfg. Any. ))
The main thing is not to overdo it. ;)))
sky.net.
What books? There
are 4 slots:
Slots=weapon,armor,jewelry, trinket
raspisnoy1 f=4&t=19911&sid=6db22f07c6c1d94d8f11ff431acef90f
xoen
well, in the drop of a book on skills, on the removal of negative traits. add them to the drop more often, otherwise they are rare
I found the tome parameter, but if you register it for the place of things, then nothing is dropped
sky.net.
Ahh. Understood what you mean. Then you can add all the chests to the drop, just like in "chest_big" (see how the drop is registered there).
Just add everywhere:
Types
{
tome=1.0000
}
I thought that books can be added to the store, I guess. The shop is the sections "shop_supply", "shop_supply_better", etc. All sections start with "shop_supply_".
Now I'll do it, I'll test it.
Yes, you can add to the store. Everything is working.
Everything is working.
Section piece:shop_supply
{
LootDrops
{
ItemLootDrop
{
Chance=1.000
Rarities
{
relic=
1.0000 relic=1.0000
relic=1.0000 relic=
1.0000
}
Types
{
tome=1.0000
tome=1.0000
tome=1.0000
tome=1.0000
}
}
ItemLootDrop
Remove unnecessary (red) character traits from heroes here - \ KingArthur \ Cfg \ Heroes \ Heroes.cfg
You can also add the necessary/useful traits there. Look at the heroes from whom you can take what.
The "traits=" section Or you can do even better - remake the "traits" yourself in the traits.cfg config
Add Mordred to Skills \ Hero \ SirMordred__chainLightning.cfg
ChainDistance
{
Value=20
and
NumMultipleTargets
{
Value=8
Mow solo.
But this is generally already an easy game turns out;)
even I didn’t manage to add books, I added them to other chests, but books don’t drop
Is it possible to make it so that for 1 level they give not 2 skill points, but more?
sky.net.
You wrote in a big chest. And there are many different ones.
Ricach1Me
Everything is possible here. Haven't looked for it yet.
xoen
the big chest already had this entry and I wrote it to others, but the books do not drop
Something also doesn't work. Maybe someone will fill in the file and that's it.