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Yaroslav Bondarev 05.05.22 02:00 am

Creeper Range (The Elder Scrolls 5: Skyrim)

the problem is that if you walk slowly around the world, you can skip some of the events/dialogues because they start from a distance...
For example, if you walk quickly from helgen to riverwood, you will find a dialogue between a blacksmith and a soldier. If you get distracted by something along the way, then upon arrival at the riverwood, the marker will immediately point to the blacksmith's house.

Also, going to Whiterun, you can see the scene of how the comrades-in-arms are fighting the giant, but if you collect conditional grass along the way, the giant will already be dead ....
And so on.
who faced?
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Ivan Skorobogatov 05.05.22

So what exactly is the problem? This is the normal work of scripts, but if you don't like to miss something like that, try to look at the patches on the nexus, maybe something similar has already been released to "slow down"

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Yaroslav Bondarev 05.05.22

Ivan Skorobogatov
no, this is not normal. Because in order to catch, for example, a battle of comrades-in-arms with a giant, you need to sprint there right on the sprint ... Roughly speaking, if you calmly explore the world, then many events will be missed.