Update discussion. (Warframe)
Actually the topic was created to discuss new updates for the game.Update 9.5
Spoiler - New Region and Levels: Grineer Colony (Mission Types: Assassination, Raid, Capture, Defend, Sabotage, Rescue)
- New Enemy Type: Grineer Sand Shooter
- New Enemy Type: Grineer Jetpack Shooter
- New Enemy Type: Desert
Ray - Grineer Reinforcements: Ripper and Informant return to the battlefield.
- New weapons: Grineer secondary weapons
- Challenge level: levels 6-12
- New dojo decoration and new decorations
- Weekly clan competitions (endless defense on Kiliken and multi-level leaderboards)
- Referral program: bring a friend - get a reward.
- Fix random event generator 2.0 - Drops depend on the region and enemies - for efficient hunting!
In the future, we will inform everyone about the receipt of awards.
How do you like Tatooine? :D
Will we post all the updates here? Good.
And the planet reminded me more of Geonosis) Ruins, flyers, other joys ...
It's good that they added a new location, it's a breath of fresh air, after the already boring ships and bases among the mountains and snow. Reminds me of Star Wars for some reason.
KIR_AKA_NIK
because as progenitor wrote. this planet is similar to Tatooine)
SOUL OF THE PAST
Or Dune.
9.5 is the most buggy update I've seen (in a game since 8.0). If the bug with res was still funny (~45 neural sensors and more than 20 other rare res. If I knew what it was for - I ran after batteries and neurodes more often), then there were a lot of problems with geodata, and (especially) bosses. For me, mining blueprints / parts of Mitra and Goblin was a complete nightmare. The most annoying thing is that Mitra is shit.
The gun added in 9.6 is very, very good. A worthy replacement for Burston. They also allowed the Flux Rifle beam and Dera's plasma to be painted. ^_^
I don't know "Miter" is cool, "Twin Gremlins" are the best twin guns in the game (I bought them (the blueprint is sinking T_T))
I tried Mitra on an acc from a friend - well, I don’t know. Either she needs to remove the loading, or make a charging shot in a burst. It's just atas to bring down bosses with it. And Gremlins, yes. They fell out first, crafted, inserted a catalyst - just a hellish thing.
The next update is on August 30, that is, today. Preparing platinum and gear :3
Update 9.8
Spoiler
Added:
Defense mission leaderboards are now available!
You will be able to view Defense Mission leaderboards on your profile information screen, which will show your personal and clan progress - the highest wave of enemies achieved in Defense Missions.
Changes:
Ember:
Fireball: Fixed damage over time (DOT) attached to the target. Increased the number and duration of pillboxes.
- Flame Skin: Flame Skin is now an offensive ability instead of a defensive one. Reduces damage resistance and increases damage dealt. Focus mods increase the amount of damage.
- Fire Blast: Fixed a scaling issue where the ability grid increased but the damage did not. "Stretch" no longer affects Fire Blast, "Duration" and "Focus" do.
Meg:
- Pull: Type changed from 'slide' to 'ragdoll'. Increased damage dealt. Should now be more balanced with other Warframe abilities.
- Shield Polarization: Radial damage dealt with breaking shields now scales based on fusion level.
- Magnetic Field: Added a damage multiplier to the enemy target, making the ability much more deadly.
- Crush: Damage timing changed.
Trinity:
- Well of Life: There is now an interaction animation, Health has a 10x multiplier, allowing you to get enough health.
- Energy Vampire: Now has an interaction animation and does not require damage to gain energy. Instead, the target radiates energy every few seconds. Also deals damage to the target (Damage is increased with the use of "Focus" mods).
- Link: No longer grants immunity to damage - changed to damage reduction, applying Link to multiple targets affects damage taken. Increased the search radius for the Links target.
- Blessing: Change animation speed and timing. You no longer need to wait for the animation to end to get the effect.
Vauban:
- Bastille: This ability now has a target cap. 6-8-10-12
- Whirlwind: No longer affects other players.
Nyx:
- Psychic Charges: Charges now target and travel faster, more balanced with other Warframes.
- Absorption: Increased the base damage of the ability, also attracts the attention of enemies better.
General:
- The energy color now tints the animation effects of Tesla and Vauban's Vortex.
- The energy color now tints the animation of Nova's Antimatter Reset effects.
- Torid now uses energy colors.
- Improvements to Paris Prime textures.
- New kill animation with Meg's Crush.
- The duration of the special effects of Volt's ability "Acceleration".
- Added ambient sounds for Grineer Settlement levels.
- Updated sounds for Mag's abilities.
- Updated sounds for Trinity's Wellspring ability.
- Vauban's "Tesla" ability FX are now less visible on projectiles attached to players.
- Player versus Player (PvP) mode - now Trinity can effectively hit the enemy with all her abilities.
- Player versus Player (PvP) mode - Vauban's Trampoline ability now deals damage.
- Player versus Player Mode (PvP) - Added a timer to Excalibur's "Blinding Light" ability to avoid abuse.
- The radius of the Ancient Healer's healing ability is now limited to 30 meters (was unlimited).
- Alternate helmets now have tooltips.
- Inventory will no longer have unnecessary empty slots.
- Sound effects now fade with distance, as does the ratio of user-set volume levels.
- Arrows, bolts and similar ammo now have a damage radius.
- For arrows, bolts and similar ammunition, the damage level has been changed so that it takes armor into account.
- Changes in rendering and sounds in "Nimble" and "Stately" animations.
- Items marked as "Last Chance" in the "Equipment" section of the Store will be removed from sale in the next updates.
- You may notice that the mods you put on the current weapon are also available for other weapons. You no longer need to pull them out of one weapon and rearrange them into another - they will all be displayed in the interface.
Fixes:
- A lot of work has been done to optimize the code in order to increase the FPS of the host (especially in scenes with a large number of participants).
- Fixed a bug where when rotating decorations in the Dojo with the Shift key pressed, they could pop up in inappropriate places.
- Fixed a bug where the building requirements inherited from old rooms were not properly defined when building new Dojo rooms.
- Fixed a bug where when exiting the game, the properties of the aura remained for all players.
- Fixed a bug where damage from Thunderbolt's explosion overtook damage from being hit by the charge itself. Charge damage is now dealt first, and then the explosion chance is checked.
- Fixed a bug where FX were not displaying correctly for Trinity's Blessing ability, as well as a bug where these FX were delayed on clients.
- Fixed a bug where Rhino's Stomp, when used by a client player, did not have the proper effect on enemies.
- Fixed bugs when projectiles that deal circular damage did not hit the enemies they should.
- Fixed some potentially dangerous situations where the error "Unable to use in the air" could appear.
- Fixed bug,
- Fixed an AI bug that caused enemies to run in circles.
- Fixed some bugs where damage numbers were displayed incorrectly.
- Fixed an issue where Nova's Antimatter Reset would disappear for client players.
- Fixed a bug where Trinity's Link ability links would not disappear when all enemies died or left the area of ​​effect.
- Fixed a bug where Saryn's poison balls could not be launched in some situations
- Fixed a bug that caused AI under the influence of Mag's "Magnetic Field" ability to stop for a few seconds after being fired.
- Fixed a bug with an ability with timers that gave out "ability in use" for client players.
- Fixed a bug where the player's weapon would stop functioning when the weapon was switched during auto-reload.
- Fixed a bug where the underbarrel lamp remained on even if the weapon was holstered.
- Fixed performance issues when using Saryn's "Poison" ability.
- Fixed a bug where ships landed directly on players in the hangar of Corpus Outposts.
- Fixed issues with Trinity's abilities in PvP. The Blessing/Energy Vampire/Spring of Life abilities work correctly on their respective targets.
- Fixed incorrect placement of the emblem on the Death Cube.
- Fixed (again) container falling over barriers where it becomes unreachable.
- Fixed a bug with the mechanics of the shield on the legs of the Jackal.
- Fixed a bug with the texture on the sword-fin.
- Fixed a bug where the conversion of ammunition by the host was not available to clients.
- Fixed Aura mods not returning after player death and resurrection.
- Fixed a bug with broken elemental special effects of the Fang Prime sword.
- Fixed a bug where the player could not join the Dojo session while the obstacle course was running.
- Fixed a bug where skipping the Tutorial screen resulted in the Warframe selection window.
- Fixed a bug where the player could not enter Terminus immediately after the end of the tutorial.
- Fixed incorrect calculation of statistics at the end of the mission due to host migration.
- Fixed some problems with teleportation where the player got to certain territories through maps.
- Fixed problems with the loading screen freezing at the end of the game.
- Fixed various parts of the game being reported as hacked or erroneous to navigate.
- Fixed various problems with 3D models, and various collisions and malfunctions at all levels.
Spoiler
Hotfix 9.8.5
- Fixed deadlock (freeze) that occurred when hosting on dual core CPUs.
- Fixed persistent issue with being unable to claim items from Foundry.
- Fixed master volume resetting to 100% when launching game.
- Fixed corrupted textures on Corpus Defense map.
- Potential fix for consumables being lost from inventory.
Update 10 - Shadows of the Dead New Features
:
- New Warframe: Nekros
Find him by destroying the new Golem in the Orokin Ruins, or in the Shop!
Look for his alternate helmet “Arachnid†in the Shop or Alerts!
New Warframe Prime: Meg
Look for her in the Abyss!
Survival Missions are back!
Survival Missions are now available all the time! To play in this mode, you need to select the Survival Mission on the star map.
Our Survival Weekend event brought in some helpful feedback regarding playability and difficulty, and our new Survival Missions are ready for your Warframes!
Survival missions will become more difficult the further you advance in the solar system. Expect low level enemies near the Sun, and high level enemies on the outlying planets.
The enemies you encounter will be ready to take on even the strongest Tenno - the longer you play, the higher the stakes!
Special:
Survival has taken a place among the procedurally generated levels and makes the game more varied, replayable and intense.
Weekly leaderboards are available for Star Map Survival Missions!
All Raid-type Abyss keys have been replaced with Survival missions.
A handful of new mods can be found while playing Survival missions, good luck!
Conclave
Duels are no longer limited to clan only!
We remembered a forgotten tradition of the ancient Tenno; Conclaves appeared on the map of the Solar System. Here Tenno will be able to challenge each other and fight in a fair fight. The 1v1 and 2v2 conclaves are mapped on the Solar System. Are you ready to show what you are capable of?
New Location Set: Abandoned Orokin Stations.
What happened to the Orokin structures not hidden in the Abyss? Explore loot containers throughout the Solar System looking for interconnected components to locate the mysterious Orokin Ruins.
New Guardian!
Meet the “Carrierâ€, the Guardian with the ability to pick up items for you!
Create a Djinn, an infected Sentinel that can be researched by the clan!
New accessories for the Guardian of the Infected: mask, tail and wings.
New Boss: Golem
of the Infested An Orokin Golem lurking in the depths of the Ruins. Locate him inside the Ruins!
Level Expansion - Grineer Settlements
More varied level components for Grineer Settlements on Phobos!
New weapon!
The Aether Reaper and the new Tenno Assault Rifle are available in the Market!
New clan weapons!
Primary, Secondary, and Melee weapons of the Infested are available for clan research! Look for new components required to create this weapon in the Ruins.
New Prime weapon in the Abyss!
Now you can find Boar Prime and Dhaka Prime!
New Mods!
Second Wind - Grants stamina for kills (melee).
Final Touch - Increases damage to knocked down enemies (melee).
Berserk - Dealing critical melee damage will temporarily increase the rate of fire.
Whirlwind (Glaive) - increases flight speed.
Power Throw (Glaive) - pierce (Dark Sector fans, this is for you!).
Ricochet (Glaive) - Increases the number of ricochets before the Glaive returns.
Quick Return (Glaive) - Reduces the number of ricochets before the Glaive returns.
Spare Parts (Guardian) - when a Guardian dies, there is a chance for rare resources to fall out of it.
Clockwork (Guardian) - the longer the Guardian shoots, the more damage his fire does.
Guard Reflex (Warframe) - Gives a chance that the Warframe automatically blocks incoming damage using the block mechanic.
Parry (Warframe) – Blocking an opponent's melee strike will cause them to fall, mod level increases chances.
Reflection (Melee) – Blocking returns x% damage to the enemy.
Shield of Stamina (Warframe) - After resetting your stamina, your shields will be used as a second stamina bar.
Provoked (Warframe) - % damage increased while lying down/bleeding
Burglar (Warframe) - Increases the time limit when hacking security consoles.
Stabilizer (Main Weapon) - recoil reduction (Pistol/Rifle).
Calm (Main Weapon) - silences the noise from firing from rifles, reducing the anxiety of enemies.
Strong Hand (Warframe) - a mod that reduces the recoil of a pistol.
Silence (Secondary Weapon) - silences the noise from pistols, reducing the anxiety of enemies.
Speed ​​Holster (Aura) – Increases weapon swap speed for the entire squad.
New Customization Options:
- Can you imagine a Scarf, Tenno? All the latest in Warframe customization is in the Store, like the Syandana!
Clan Dojo/decoration levels update.
- Rooms of Vanity in Zen Gardens.
- 20x Zen Garden decorations.
- 8x Taiko drum decorations (playable - link to discussion).
- 5x Bronze statues.
- All Grineer speak Grineer, the language used for their barbaric communication!
- Now you can adjust the sound volume of dialogues with Lotus!
- Added new Planetary Marks for newly arrived Grand Masters.
- Brand new male and female Grineer combat phrases have been added!
- Added option for experimental Multithreaded Rendering in Launcher settings!
NOTE: Tenno, this is an experimental option that we have introduced in order to achieve better performance on multi-core computers. Let us know if you see a noticeable FPS boost with this option! This option may not be useful to everyone, turn it off if you notice problems!
Changes:
- Arsenal and Inventory interface redesigned! Discover the new Warframe UI Model!
- The stamina system now has a cooldown timer. This makes Endurance a more meaningful part of the gameplay.
- Reduced stamina costs for melee attacks, jumping.
- Decreased stamina recharge rate.
- Guardians can now equip any (primary/secondary?) weapon of your choice!
- Raid missions are no longer available and have been replaced with Survival missions.
- Added initial PvP weight for Warframes, Weapons and Mods.
- Ogris charging special effect reworked, softer.
- Descriptions of Neurods and Neural Sensors have been swapped.
- Infected crawlers (all types) have new movement, death and attack animations.
- Added missing elemental FX to Orthos Prime.
- Added idle FX to Ash, Banshee, Meg, Nyx and Volt.
- Guardian weapons are no longer limited to weapons purchased with the Guardian.
- New Trinity ability icons (used Excalibur icons).
- Mission Pass/Fail music now mutes all other music.
- Added stamina recharge timer.
- Added a new icon for the Evacuation marker.
- Reduced radius and volume of zipline sounds.
- More improvements to idle sounds for Warframes.
Fixes:
- Fixed exit from the lobby when trying to close the contact list.
- Fixed erroneous use of the Corpus Alert sound on Grineer Galleons.
- Fixed Warframe landing sound playing twice.
- Fixed Soundmaster settings initially set to 0.
- Fixed Grineer voices appearing in Corpus levels.
- Fixed host and client damage mismatch for Ember's World on Fire.
- Fixed cloned enemies using abilities (especially abilities that create clones).
- Fixed a bug where Ember's Fireburst special effect would remain after respawning or exiting a mission.
- Fixed Trinity Link targeting inactive turrets and security cameras.
- Fixed no increase in damage to shields from Sonar Banshee.
- Fixed Mitra discs acting like any other non-bullet projectiles going through Volt Shield and Frost Orb.
- Fixed a bug in the Tutorial where players were unable to continue the tutorial after the melee phase.
- Fixed inability of clans to destroy Oracles.
- Fixed erroneous Boss messages.
- Fixed Lotus message 'not found' at the very beginning of the level.
- Fixed reported elbow and wrist animation bugs.
- Fixed the system of counting the time in the defense leaderboard, now it is not lost after host migration.
- Fixed critical hits from beam weapons not quite clear to players.
- Fixed Shade's Ghost ability (and other invisibility abilities) giving the player invulnerability.
- Fixed AI bugs (navigation and movement) on Corpus outposts.
- Fixed crashes and freezes reported by players.
Well, how is it for you? :3
progenitor.
How how? Fine! I especially liked Nekros, now he is my favorite warframe! Yes, and the new guard is also good, he has a powerful shotgun, plus he collects all the resources himself, you just have to go and fight)
The new arsenal pleased! Now it writes health, amount of energy, shields, armor of the Warframe and the guard, and also writes damage, weapon rate of fire, taking into account all the inserted mods, which is very convenient! Yes, and replacing weapons with a guard is a useful thing: Shade with a Cube cannon or a shotgun is something!
Played for Necros, after Nova it's somehow unusual, but it looks cool, and also epic holds a bow :3
Spoiler
10.0.7
Additions:
Darvo has emerged to offer discounted goods to the Tenno... he lurks in the Market.
Fixes:
Fix for Unranked Fusion Cores being offered as a mission reward.
Fix for Turkish Players unable to join in-progress missions.
Fix for motion blur in Syandana.
Fix for Gear Blueprints being sold for more credits than they cost.
Fix for crash that could occur when viewing Arsenal while mission is starting.