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Dark Kahn 12.06.22 10:42 pm

Deity Zenith Warcraft 3 Reforged Version (Warcraft 3: Reforged)

Deity Zenith Warcraft 3 Reforged Version
Modification Video Tutorial Lakazam Commands >> The activation command you need to use first to be able to use all other commands. (commands only work for one player at a time, so when you are playing a multiplayer game, all players must use it before using any other commands to activate deity mode for themselves)












su >> We can tell this is the main command we're going to use because it's a call command that takes unit type names as an argument, then searches the database to find the correct unit you want to call, and then attaches it to your mouse so you can summon 1 of that unit per mouse click. Example: su rifleman
gettype >> Displays the unit type and skin id of the currently selected units.
sunit <amount> >> Can be used after the su command to add the selected unit to the selected market with a given amount. Example: sunit 5
si <item name or random level> >> Similar to su, but used to summon items instead of units. Examples: si orboflightning, si random7 (will summon a random level 7 item)
» show other
gitem commands >> Can be used after the si command to give the selected item directly to the selected heroes instead of spawning them on the ground.
sitem <amount> >> Can be used after the si command to add the selected item to the currently selected market with the given amount. Example: sitem 5
rmarket >> Can be used after the su or si command to remove the selected unit or item from the selected market.
sd <doodads name> >> Used to call destructible tree type doodads. Example:
soff >> This is used to clear the mouse of an attached unit/item/trinket after you have finished summoning
sto <player number> >> Used after the su command to change ownership of the units you are about to summon. Example: sto 25 (units for hostile side will spawn)
tpon >> This means teleport, so after you write this, every currently selected unit will teleport to your mouse position after every right click. Use the soff command to stop that too.
tp >> Teleports selected units to the center of your camera's field of view.
gmoney >> This command gives 8000 resources and 100 supplies to the specified player group or player. Example: gmoney self (gives to user), gmoney allies (gives to user and allies), gmoney 7 (gives to player 7)
gabil <ability name> >> Grants abilities to currently selected units. Examples: gabil friedbolt, gabil trueshotaura, gabil healingwave.
gskill >> Gives skill points to selected heroes. Example: gskill 3
reveal >> Reveals the entire map for the user of this command. You can turn this on or off. Example: reveal on
killtar >> This means to kill the target, so every selected unit will be removed when you write it down.
extar >> Shoots lightning at the currently selected target, instantly killing them.
sleeptar >> This means the target is sleeping, so every targeted hostile unit goes to sleep.
waketar >> This means to wake up the target, so every selected unit will wake up if it is sleeping.
invultar >> Makes selected units invulnerable or vulnerable. Example: invultar on
restar >> Makes the currently selected passive units either salvable or non-rescuable by players. Example: restar on
waytar >> Changes the teleportation destination of the selected waytar to the center of the camera's view.
freezetar >> Freezes or unfreezes the selected units. example freezetar on
freezeall >> Freezes or unfreezes all units on the map. Example: freezeall on
cleartar >> Removes all items and doodads inside an area centered in your camera's field of view that has the specified size. Example: cleartar 500 (same size as a castle building)
clearall >> Removes all dead doodads from the entire map (eg felled trees)
autosleep >> Enables selected hostile units to automatically sleep at night. Example: autosleep off
cv <player number> >> This means converting to change ownership of selected units to other players. Example: convert 2 will give the selected units to player 2.
comm <player number> >> This stands for a command, so it gives you overall vision and overall overall control over the other players. Examples: comm 2, comm hostile
uncomm <player number> >> This stands for uncommand, so it robs you of general vision and full overall control of other players' units. Examples: uncomm 2, uncomm hostile
upg <update name> >> Upgrade command that instantly upgrades a given upgrade for a team user player (can be used with the "sto" command to also make upgrades for other players). Examples: upg naturesblessing, upg shaman1 (meaning training an adept shaman), upg druidoftheclaw2 (meaning training a druid clawmaster), upg masonry3 (meaning the 3rd upgrade to upgrade the stonework of human buildings), upg masonry0 (0 meaning removing this upgrade, to be the same as at the beginning of the game)
setlife <number> >> Sets the maximum and current life of the selected units to the given value. Example setlife 4500
setliferegen <amount> >> Sets the health regen of the selected units to the given value. Example: setliferegen 5 (5 points per second)
setarmor <amount> >> Sets the armor value of the selected units to the given value. Example: setarmor 5
setarmortype <armor type> >> Sets the armor type of the selected units. Example: setarmortype divine
setdamage <amount> >> Sets the damage of the selected units to the given value. Example: setdamage 150
setdamagetype <damage type> >> Sets the damage type of the selected units. Example: setdamagetype chaos
setmana <amount> >> Sets the maximum and current mana of the selected units to the given value. Example: setmana 3200
setmanaregen <amount> >> Sets the mana regen of the selected units to the given value. Example: setmanaregen 5 (5 points per second)
setlevel >> Sets the current level of the selected heroes to the given value. Setting the hero level to a level below the current level will cause errors! Example: setlevel 10
setagility <amount> >> Sets the base agility of the selected heroes to the given value. Example: setagility 27
setintelligence <amount> >> Sets the base intelligence of the selected heroes to the given value. Example: setintelligence 32
setstrength <number> >> Sets the base strength of the selected heroes to the given value. Example: setstrength 24
setspeed <number> >> Sets the movement speed of the currently selected units to the given value. Example: setspeed 300
setsize >> Sets the size of the selected units to the given percentage. Example: setsize 200 will make the selected unit 2 times bigger.
setname <name> >> Sets the name of the selected units to the given name. This can be useful for creating custom heroes from standard units in combination with the other commands above. Example: setname Devon Mossrock
setkin <skin id> >> Changes the skin of the selected units according to the given skin id. You can find the skin id of any unit using the gettype command after selecting them. Example: setskin 1852207719 (furbolg champion skin id)
setgoldmine <amount> >> Sets the amount of gold in the currently selected gold mine to the specified amount. Example: setgoldmine 12500
setbounty >> Sets the bounty for the currently selected units to the specified amount. only works on hostile units. Examples: setbounty lumber 500, setbounty gold 350.
setmusic <music name> >> Sets the background music for the selected music. Example: setmusic nightelf3
setgamespeed <speed> >> Sets the specified game speed. Example: setgamespeed fast
pgame >> Pauses the game
rgame >> Resume the game
savegame <filename> >> Saves the game with the given filename. Example: savegame mysave
loadgame <filename> >> Loads the game with the given filename. Example: loadgame mysave
odoor >> Used to open doors and destroy destructible doodads, such as trees, inside an area centered on your camera's field of view that is of the given size. Example: odoor 500
cdoor >> Used to close doors and animate destructible doodads such as trees inside an area centered on your camera's field of view, which is of the given size. Example: cdoor 500
setweather >> Sets the weather for this option. Example:
settime <0/24> >> Sets the current time of day to a given value between 0 and 24. Example: settime 18
autodays >> Pauses or resumes the automatic day/night cycle. Example: autodays off (stops the current daytime until you turn it on)
roll >> Throws a number between 1 and the given value and then shows it to all players. This can be useful for custom D&D style games. Example: roll 100

Meaning of unit type names

As you saw above, the su command needs a unit type name to call it, so what are unit type names?
In most cases they are the same as with normal unit names, but in lowercase English and no spaces, but there are also a huge number of units that have unit type names that deviate from this basic logic. Some examples below.
Peasant, Peon, Wisp >> unit type names: peasant, peon, wisp
Red Dragon, Faceless Deathbringer, Ogre Lord >> unit type names: reddragon, facelessonedeathbringer, ogrelord
Furious Wild Owl, Ghost Bear, Water Elemental (level 3), Fel Orc Crack >> unit type names: enragedowlbear, grizzlybear3 ,waterelemental3, chaosgrunt.
As you can see, especially in the 3rd line, unit type names can be similar to editor names and not regular unit names, so how do you find them for units you don't know about?
Deity has a gettype command that gets those currently selected unit names and prints them to the screen, so you only need to create a blank map in the WC3 editor with Deity triggers added, then put those units on the map from the editor, and then run the map> select those units you placed > use the gettype command and look at their unit type names so you can find out how to call them later. As Archmage Khadgar says, knowledge is power :)

Unit Type Conflict

Some units have unit type names that are also the same across units. Some examples below.
The granite golem has a type name of granitegolem, but also the guardian golem and the moss-covered granite golem have granitegolem as a unit type.
Rogue Wizard has roguewizard, but so does Blood Wizard.
This situation means that you cannot call these campaign units in the normal ways, because when you enter their unit type names, you will call the melee versions of these units, but when this unit type is discovered by the author, it will add custom triggers to the su command , which allows you to call them by entering a custom unit type name, which he made, following the general logic mentioned earlier (lowercase names without space), so you can see examples below for units that are already fixed.
Defender Golem, Guardian Golem, Moss-Covered Granite Golem >> defendergolem, guardiangolem, mosscoveredgranitegolem
Gnoll Warlord, Blood Wizard >> gnollwarlord, bloodwizard
These unit type conflicts will be fixed over time.

How to play

Download the map files from the link, then just copy them to the maps folder which can be found in the Warcraft 3 Reforged folder, then launch the game so you can create a lobby. There are also maps of official companies (most likely the texts will be in English, but this is not certain). To use these scripts in your map/company, you need to extract the script file from any downloaded map and then use it in your map/company.

Developer Github - https://github.com/benerkaya/Deity-Zenith-Warcraft-3-reforged

Gameplay example









2 Comments
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Blaster Dark 12.06.22

Spoiler

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Guest 10.08.22

Is these cheat can use in old warcraft 3