About nutrition and performance
Hey Evrivan! Such a question - there is a laptop hp 13 aero be0004 ur https://www.dns-shop.ru/product/039ec2e9a31e2ff1/133-ultrabuk-hp-pavilion-aero-13-be0004ur-serebristyj/When running on battery FPS in Attila benchmarks TW , CoH 2 , and indeed in other games are on average 1-2 higher, in Attilla up to 3 fps than when working from the network, what could be the reason? I watched the power supply - when working from the network, the percentage is always loaded at 100%, although with a min battery, the load is 5%, which in theory should give worse performance, but it turns out exactly the opposite
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Erick Hartman
It is believed that when the battery is charging, there is additional heating inside the system, hence, there may be an adjustment.
Also, it is worth noting that 1-3 fps in general can be easily taken down by an error. And also, it is worth describing the testing process, when, for example, a repeated test shows better results, because the game caches data.
Erick Hartman wrote:
- when working from the network, the percentage is always loaded at 100%
- although with a min battery, the load is 5%
In general, some kind of confusion. This does not mean loading, but "Processor Power Management", there is a minimum, maximum, and there is also a system cooling policy.
You need to understand, does the processor have anything to do with this? And you have a graphics core. You should also look at graphics performance, frequencies. Monitor download.
To be honest, I don’t see anything significant here in 1-3 frames of difference. Look at temperatures.
And so, a question from the field of mysticism.
It is necessary to test in heavy games with high graphics, where the difference will be noticeable from the battery FPS will be 2 times lower than from the battery
Erick Hartman CPU is
always loaded at 100%
Such a CPU cannot be 100% loaded, but only its graphical part, and then only in heavy games.
I have a monoblock with very similar specifications (R 7 5700 U/Vega 8/16 GB 2x8 3200)
Here is an example of CPU/GPU load in a demanding game.
Spoiler