Reflections of the surface of the car (F1 22)
Latest Nvidia drivers. 3060. 1440p. Ultra. Something somehow not very reflective. What with rays, what without. The world seems to be reflected, all things. But, for example, in Miami the palm trees are some kind of large-pixel ones, in Bahrain the lanterns are square. Is this some kind of ray tracing? I would like more specularity well, or a little sharper. Does anyone other than me notice this?0 Comments