New settings in serverconfig
In this version 20.6(b9) 2 new settings appeared in the server configs, what they mean and how they work, who in the know write pliz.property name="DynamicMeshLandClaimBuffer" value="3" Dynamic Mesh LCB chunk radius
property name="DynamicMeshMaxItemCache" value="3" How many items can be processed concurrently, higher values ​​use more RAM
Distance of loading the world and objects.
Default 3, maximum 6. Strongly affects fps and RAM.
Vindikar
Thanks for the answer but I so understood your description only to line DynamicMeshMaxItemCache??? Or are both lines the draw distance?
An999
DynamicMeshLandClaimBuffer is an analogue of loading chunks from minecraft. That is, the 7d2d game world is divided into sectors, conditionally 500x500, one chunk is one such area (in the lane, 1 chunk is an area of ​​16 by 16 blocks, if memory serves). The more you set the value, the more such chunks are loaded at a time.
The parameter eats a lot of fps, since there are high requirements for the processor and RAM, so they usually don’t set more than the standard 3.
Apparently these are the settings for dynamic grids. It is better to turn them off, as they are heavy and unoptimized. You need to do this from the main menu. The distance of the grids affects the draw distance, the default is 1000.