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Mind_Flow 09.10.22 01:17 am

Discussion of the FLESH system - dismemberment and its mechanics

FLESH, a technology created by Deep Silver Dambuster Studios, uses a procedural engine that makes each zombie's body different from the next, producing unique and idiosyncratic reactions depending on the blows and the situation. It allows you to transfer realistic and bloody dismemberments to the screen.

What do you think about this system?
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Vindicare 09.10.22

All these "procedural engines" work on the same principle - X options for X parameters are laid in them and then it all gets mixed up and the result is "500000000000000000000000 types of weapons in borderlands" and "5000000000000000 types of NPCs in cyberpunk".