How to clear this checkpoint? (Batman: Arkham Knight)
Checkpoint under the botanical garden. Didn't find any clues for the Batmobile's winch. 2 turrets and 10 fighters just in the open. Well, I can turn off the optics of one turret, I can break the guns of 4 militants and, ideally, take 5 others with a terrible multi-hit, but at the same time one more turret will work. In short, I don’t understand, is it really so tough to get confused, or am I doing something wrong? I realized that the destructor can be upgraded so that both turrets can be hacked, but they are lit in purple for me, and I didn’t see such an upgrade in the list. The plot is almost passed if thatSpoiler
Scopolamine
and you are on YouTube, look at the passage of this chapter and you will understand
I seem to have destroyed one turret (or maybe both) with a bettank and cleared it
Indeed there is an upgrade for the destructor. Search in technical devices - Destructor - sabotage of automatic turrets. I remember with his help I passed a checkpoint with 6 turrets.
baskspace2014
What chapter? This is not a story mission.
Ingbelial
This is a different upgrade, it has a small turret dispenser instead of the huge ones.
Scopolamine
there's an upgrade for those destruct turrets as well and they only deploy when they see you.
Everything is very simple. It is necessary to disable the turret in the corner using the remote hacking device. Then knock out everyone with a nightmarish blow and that's it. Although the screenshot is not entirely clear which of the checkpoints it is. For more screenshots.