Drawing hair when changing plans. (The Witcher 3: Wild Hunt)
Such garbage, in cutscenes/dialogues, when changing camera angles, it often happens that for a split second you can see how the hair (and some details) are drawn. It also sometimes happens that if the camera is far from the characters they have no hair or a helmet for example. That is, there was a moment when it was necessary to talk with the guard at the post, there was a video, here he was standing in front of me in a helmet, the camera was moving away and in the distance he was just walking bald. In general, what kind of garbage is with drawing, can this be fixed somehow?