Draw distance (The Witcher 3: Wild Hunt)
Pasany, I have a question. How to make grass and shadows not drawn so close to the character, otherwise it’s zadalbalo, you go, and it’s like in GTA 5, shadows are drawn in front of your nose. He put everything on the beyond, zero-result. Can you tell me what to fix in the config, A?xs everything is ok for me on any settings and GTA 5 shadows are set to high resolution and additional settings are all on .. and nothing is drawn in front of the nose
At me, even on a high, and not on the beyond, everything is drawn 300 meters ahead ...
you probably dug into the config already, it's better to find a clean config and drop it
677
you open usersettings.ini in documents, there will be a [renderingspeedtree] section at the very bottom. It changes the rendering distance of grass, foliage and foliage shadows. Fps is affected in the order in which I listed.
Warsnake
ah do not flood.
at low draws 15 meters, on average at 20-30, at high a maximum of 50.
at beyond 100-150 meters
Master The Witcher 3 Hunter's Config or see here how to edit (gluttonous config)
http://forums.playground.ru/witcher_3_wild_hunt/tech/uluchshenie_grafiki-865477/
but first of all think about your 660-ke. It won't pull.
The above advice with the [renderingspeedtree] section is also correct.
lookaway
I say what I see, but at least 100 meters he draws on a high, about the length of a football field, and this is by no means 50 meters.
The grass is even less. But the characters ... Appear from the air before their eyes. The Poles are so ass-handed that it’s in their order