Launch issues (Batman: Arkham Asylum)
So, friends, we need your help.when unpacking the archive downloaded from here, an error is written that the archive is damaged or under-downloaded and writes further:
Extracting BmGame.u
CRC failed in BmGame.u
Unexpected end of archive
in principle from the temp folder where the archive is unpacked, the game is installed but after installation it writes an error again that some files were not found or something like that, a little later I'll post a screen with an error.
no one faced this?
I tried to download the archive from the office. website is the same...
Yes, everything is clear here. CRC Error - an error in the data. broken archive. Download again better from the tracker...
I know what srs is.
I downloaded from pg and from off. site. really off. site broken archive? I can’t download from the tracker - the damn akado
with its damn internal ip doesn’t let me download from the trackers =( and I haven’t connected the external one yet
.
hung up... PPC
, I'm thinking - maybe it's because of Mozilla? I'm sitting in it. I heard that it used to be that large files like that were not downloaded ... but I thought that this was eliminated a long time ago .... now I'll try download via ie.
if someone with akado, can you create a torrent on some tracker and send me a link in PM or join the distribution on torrents.ru?
in short, everywhere I download (I haven’t tried it from trackers yet) it says that the BmGame.u file is damaged, and restoring the archive does not save =(
at startup it says Faied to initialise Nvidia PhysX. Viduha Radeon HD3870 please help!!!!
General protection fault!
History: FMOD: 42200/42200 Game
GetOutermost() Address = 0x731315 (filename not found)
it happens to me after Batman entered the prison with the dhoker when the joker was already brought and flies out =(( what to do?
Assertion failed: PersistentLevelOriginators.Num() > 0 [File:C:PerforceRockBmSubmissionUnrealEngine3DevelopmentSrcBmGameSrcBmGameLevelTransitionClasses.cpp] [Line: 1241]
Loading hasn't been started for Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CH3,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel, ()
Stack: Address = 0x0 (filename not found)
?INT?Version.ID.Unreal? ?INT?Version.ID.Local? FMOD: 42200/42200 Game
RaiseException() Address = 0x7c812afb (filename not found)
CxxThrowException() Address = 0x78158e89 (filename not found)
GetOutermost() Address = 0x5f1fb1 (filename not found)
Address = 0xe8781b4c (filename not found)
It came after a man with pipes on his back. Who knows what to do, plz help!!!!
here is such a problem ........ upon entering the game, the profile selection panel is put forward ......... I choose it, but it still pops up to me that they say the profile is not selected and all that .... ......
I ask for help and advice ......
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at BmLauncher.SystemInfo.GetOSArchitecture()
at BmLauncher.SystemInfo..ctor()
at BmLauncher.Form1.Initialise()
at BmLauncher.Form1.OnLoad(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BmLauncher
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Games/Eidos%20Interactive/Batman%20Arkham%20Asylum/Binaries/BmLauncher.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Management
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
At startup, such hnya crashes how to fix it in my w7? ((
I downloaded (†...†) a 4.40 GB repack... It consists of three parts, part 1 and 2 weigh 1.999 GB and part 3 weighs 515 MB... It seems to be installed normally... But at startup it gives a fingerprint error 0... in short, it turns out that the folder with the game weighs a little more than 1 giga.... and the game was installed stupidly without the date folder!!! HELP PEOPLE!!!!!
Assertion failed: PersistentLevelOriginators.Num() > 0 [File:C:PerforceRockBmSubmissionUnrealEngine3DevelopmentSrcBmGameSrcBmGameLevelTransitionClasses.cpp] [Line: 1241]
Loading hasn't been started for Overworld,Overworld_A1,Overworld_A1_Audio,Overworld_A1_CH3,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,Overworld_A1_Tunnel, ()
Stack: Address = 0x0 (filename not found)
?INT?Version.ID.Unreal? ?INT?Version.ID.Local? FMOD: 42200/42200 Game
RaiseException() Address = 0x7c812afb (filename not found)
CxxThrowException() Address = 0x78158e89 (filename not found)
GetOutermost() Address = 0x5f1fb1 (filename not found)
Address = 0xe8781b4c (filename not found)