How Adrenaline Works and How Armor Differs (The Witcher 3: Wild Hunt)
As I understand it, with an increase in adrenaline, damage increases, how much?What is the difference between heavy armor and light armor? Nifiga did not understand. In combat, it doesn't seem to make any difference.
the heavy ones have more armor, but the energy that is spent on sprinting is restored more slowly, the signs
in the lungs are the opposite
I personally did not see any benefit from it, the increase in damage from adrenaline is negligible, it takes a long time to type even with talents pumped in. The difference with the basic characteristics is minimal in my opinion. Correct me if I'm wrong, or maybe someone has more intelligible formulas for calculating damage?
I only benefited from one thing: The skills have a perk that will allow you to impose signs at the expense of adrenaline. Then it will actually be useful.
Well, with adrenaline, it’s not bad to bring down bosses that are red for you from one cut))))
you blizzard in a minuscule and op slips fatality and barefoot with half hp who was already lying without a head.
Adrenaline is the green line next to the skull? There is also a thin white line above health, what is it? And how do you know how many Adrenaline POINTS you have (there are some associated with them in skills)?
UnItalianoVero
white exp (how much to the level) skull I don’t understand, it fills up when using bottles, apparently an overdose))!
In the same place in the upper left corner there are three white rectangles that turn red during the battle - this is the adrenaline.
it would be better if the developers made it possible to improve and remake any armor they liked.
there is still a passive, when hp becomes = 0, it regenerates from adrenaline
as a result - it’s quite hard to die, hp on a poke, they inflict it on you - you don’t die, but it takes adrenaline
then literally a couple of hits to get it again - and so on - the circle
has been saved more than once in a battle with opponents who kill you with 2-3 blows