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Snowguard 21.11.19 03:37 am

The transfer of the model from ERS/SN in PM (S.T.A.L.K.E.R.: Shadow of Chernobyl)

Turn to experienced people who can work in SDK 0.4 with models and textures.
I have in the last two days there were passionate love with SDK 0.4, namely, attempts to move the model from the NPC CHN PM. Decided to start to use this article here: http://stalkerin.gameru.net/wiki/index.php?title=Конвертация_НПС_из_ЧН/ЗП_в_ТЧ. The first time it happened, was delighted, but when killing NPCs with a pretty visual of cystonebuy, his hands and feet were curved like the octopus. The problem is as old as the world, so I found another way transfer model where this problem is kind of solved: http://stalkerin.gameru.net/wiki/index.php?title=MilkShape_3D._Перенос_моделей_НПС_из_ЧН/ЗП_в_ТЧ_и_обратно.

But that's only the first, when opening configured to antiviris bones of a shoc file.bones, SDK generates an access violation error (link to the file itself https://yadi.sk/d/athre4RXGbXM3 this) once the fifth error is not popping up (miracles), and the binding bones seems to be going on (there are red diamonds on the model). Doing the import in the ogf, start a game, and... stack trace. Experimented with different models when using the second algorithm from Scarabay is always the same outcome — belagavi departure, and sometimes before even reach — bone flatly refuse to bind.

Well, found the third article, which directly pointed the finger of scorn, what settings to change to avoid bending http://stalkerin.gameru.net/wiki/index.php?title=Создание_моделей_NPC_(ispravlennoe). Okay, according to the algorithm of the first article came to setting bones, look in the third... and the options I need, no. Tab Joints revealed only three parameters — current rotation, and breakable type. Axis and cherished there. By the way, when you download shoc.bones these parameters have already been fixed, appear. Yeah there's just some bone materials are not specified, and indeed this file, as I understand it, bagnuty debris that ruined model.

I would also add that I would like to deal with the way Scarabay (second), as it does not involve creating a separate collection of animations, and in General, much shorter and clearer. I sincerely hope that the problem in my curve hands, not in some kind of guts or the Windows SDK.

PS If that SDK, Milkshape and other software is already configured and adapted.

P. P. S. If you are a kind person who tries to help me with anguish, ready to lay out step by step screenshots of all your actions.
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Snowguard 21.11.19

The solution to the problem was found. On AMK forum gave a normal file with the bones, plus pointed out the error — using Milkshape to transfer models of NPC, it is necessary not only to select the import, and the tool NPC Converter.
The file itself: http://rgho.st/7DFygSjdN