The game loads the processor (Midnight Fight Express)
I ran into a problem: after a couple of rounds, the game starts to load the processor up to 100%, taking all the free resources. Only restarting until the next "load" helps. Has anyone experienced this and maybe found a solution or the root of the problem? Other games on the unit are stable.Pavel Rally
i5 4590, 18gb RAM, rtx2060, win10x64.
For comparison, the entire Elden Ring and Horizon ZD on ultraHD ran without problems, like many other games. This is to understand that it's not about the hardware.
Kimen-no-Yami
I will say in general that 4 cores have been like this for at least 5 years. If you play a little, then more and more often you will start to stumble upon games that he will not be able to take out without overloads, especially with such a video card.
There is very little in the game, so only through you. You can record a video, read the forums. Already opened the first steam forum, there is the SAME PROBLEM: "I am significantly exceeding the recommended CPU requirements, but for some reason when I re-pass the level several times, I get the maximum use of the cores and severe stuttering."
So, you are right here, look for the problem in the game itself, wait for patches, go to reddit, or even write there. Play around with the settings and restrictions.
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on the Steam forum I also found a topic with the same problem, dated September 19th and still no answer, no hello. I'll try to bud other processes, maybe some adjacent one causes this behavior in the game.
The processor, yes, is far from the first freshness, however, it copes well with the vast majority of games. And here the indie toy on the unity is just that!
UPD. This is how the CPU load graph looks like in a 10-minute interval. The increase to 100% happened after passing the third level, the previous part of the graph is normal gameplay. Also, the "load" occurs immediately when you try to pass any level again. The process of the game is loaded, nothing more.
Kimen-no-Yami
is really a bug. Since even a different load, and it is + / - stable, and then cutting 100 across all cores. That doesn't happen. If the percent puffs and does not take out, then either in specific areas for objective reasons, or from the very beginning. I need reasons, I don't know if there are any, what is there after level 3
Kimen-no-Yami wrote:
Only restart until the next "load" helps.
Loading screen, after which some kind of error occurs in the game. And either the game is not popular, or not everyone has it.
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the third level in a row means that I passed three levels in a row. In fact, I'm now on the 27th. So I play intermittently.
UPD. strange thing, but after killing the msedge.exe process tree, it played a few rounds and replayed the passed ones without the problem that had arisen earlier. I'll try to test it again later and unsubscribe whether there really was a hitch in it.
UPD 2. Alas, but the guess did not live up to expectations. I think further
As a result, I discovered a pattern in the occurrence of the problem: there are achievements inside the game, reaching which, a gray plate crawls out in the upper right corner with its description. Exactly after that the game loads the processor. There is an achievements.json file in the game folder, I'll try to delete it or edit it in notepad, including all the unachieved achievements.
UPD. deleting the file did not help, but replacing all the zeros in the file with ones did, so that no more achievement would pop up.
UPD2. and again no. A bug in the game itself that spoils the entire gameplay. It seems that if the developers are born with a patch and fix it, then it's normal. And so a complete hemorrhoid.
Kimen-no-Yami
Well, in the end? Did you find a solution to the problem? Thanks in advance.