Textures not rendering on 4.0 (The Witcher 3: Wild Hunt)
Has anyone encountered such a problem? This is only on DX11. On DX12 it starts up normally, but somehow everything became very soapy, and the fps jumps. I7 3770, GTX970, 16GB Ram. I used to play on ultra-high settings.I recently began to notice that the textures flicker. Especially the textures of the trees. Everything seemed to be more or less ok. And during the battle in Kaer Morhen and after, while I communicate with the NPS, the trees that are in the frame flicker.
They clearly change color from brown to such an ash gray.
I don’t understand what this is connected with, but it was in Kaer Morhen that it was very striking and spoiled the game. It happened in other locations too, but not so much.
Basically, it was the same for me. The case turned out to be D3d11.dll. It is located in the folder with the game where the exe is located with the direct 11. Witcher 3/x64. And this file was supplied with the BlitzFX mod. Removed, everything works. Optima on version 11 is much better.