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Drec5 20.01.23 02:53 pm

Calculating weapon damage? (The Elder Scrolls 5: Skyrim)

Hello everyone, I don’t understand how damage from pumped weapons is calculated.

Here I have an ebony ax with a BASE of 17 damage. So, in general, you can squeeze out of it:

17-base damage
100% - improvement from perk pumping one hand for double damage
116% - from 4 items to improve the blacksmith
130% - potion to improve the blacksmith
and the last one (47 * 4 = 188% ) from 4 things to improve the skill of one weapon

TOTAL 17+(17*1)+(17*2.46)+(17*1.88)=34+84+64=108 damage (magic for elemental damage is not taken into account)

I don't I understand where 470-560 damage comes from ???

the same from daedric weapons

daed sword 16*2+(16*2.46)+(16*1.88)=102

And why the hell is 560 damage?
23 Comments
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spellcustomer 20.01.23

Too cunning plan turns out, do not count, nothing good will come of it. There are too many factors involved here. At one time I also tried to figure it out, spat and just continued to play. I can say that interest is not everything. Do you have all used skills up to 100 pumped? Mods installed? Patch last? Some perks, as I understand from the effects, do not add up, but multiply. Here you can also add a possible bug, in which, after a certain critical threshold, the damage generally grows in a geometric procession. Sometimes the damage depends on the chosen sign and perks in neighboring disciplines in a strange way. And if you also start to disassemble the in-game mechanics ... in general, come on, it's not worth it.

m
mad wolf 20.01.23

displayed damage = (base damage + smithing increase) * (1 + 0.5 * skill/100) * (1 + perk effects) * (1 + item effects)
17 - base damage
+46 from maximum enchant (100 skill, 4x29=116 % enchants, 130% potion, and the perk)
x1.5 from skill (one-handed) 100
x2 from five perks per skill (one-handed)
x2.88 from four items + 47% per skill (one-handed)
(17+46)* 1.5*2*2.88=544. whence 560 - xs, probably a rounding error :) or max. sharpening +46 on wikipedia was calculated incorrectly, without Ancient Knowledge.

Drec5 your formula is certainly more reasonable, but the gazebo needs everything to be cool and stupid, and not to explain to the noobs why, after leveling the skill and taking perks, putting on one item by 40% to a one-handed weapon no longer increases damage by 40% :)

we try to calculate the maximum smithing increase using the example of the most sharpened steel knife:

pix.playground.ru
(5 + 46) * 1.5 * 2 * 1 = 153, does not converge with the calculation above.
Reversing it gives +49.66 smithing increase from max enchant with Ancient Knowledge.
a similarly sharpened elven knife has 173 damage, the same +49.66 from max. sharpening.

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Drec5 20.01.23

damn, nothing works, look at me
Ebony ax -17
Blacksmith -71 skill, 68% enchants, 115% potion
4/5 one-handed those 1.8
42%*4=168 per skill with 4 items for one-handed!

I don't understand how to calculate the smithing increase?

with my data, please count what happens!

m
mad wolf 20.01.23

with my data, please count what happens!
Blacksmith -71 skill, 68% enchants, 115% potion The
data you gave is incomplete: is there a perk for ebony forging? if there is - smithing increase for weapons will be 22.6, if not - 11.8
and how much is your one-handed skill? while I count 100.
Ancient Knowledge abilities I think that you do not have.

Ebony ax -17
you were deceived somewhere, the base damage of the Ebony War Ax is only 15, and not 17 at all. the two-handed ax has 23.
the base is without gear without perks without sharpening and with a one-handed skill of 0

(15 + 22.6) * 1.5 *1.8*(1+4*.42)=271
without ebony perk 194

don't understand how to calculate smithing increase?
Effective Smithing skill = ((Smithing Skill - 13.29) * (1 + Perk) * (1 + Enchant) * (1 + Potion)) + 13.29
Calculations for working out how much you can improve armor with any Smithing skill
ROUNDDOWN((Effective Skill+11)/(103/3))*3.6+2
For non-armor divide the answer by two.

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Drec5 20.01.23

I just don’t know what to call it, it’s how you need to get out .... to compose such formulas)))
can you explain using the last formula? what is there what?

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Drec5 20.01.23

(((71-13.29)*(1+0.68) * (1+1.15)*1)+13.29+11)/(103/3)*3.6+2 = 26, 4

No ebonite.

I don't see what's wrong?

m
mad wolf 20.01.23

what's wrong? you ROUNDDOWN missed
my excel with your data gives 23.6 for armor 11.8 for weapons.
=INTEGER((((71-13.29) * (1+0) * (1+0.68) *(1+1.15)*1)+13.29+11)/(103/3) )*3.6+2

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Drec5 20.01.23

Well, right 23.6 if the perk is 0 1+0
fa if the perk is 1+1 then it turns out more than 45.2

m
mad wolf 20.01.23

Well, 23.6 is correct if the perk is 0
For non-armor divide the answer by two.
23.6 is an upgrade with your armor skill, no perk. Weapon upgrades - half as much.

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Drec5 20.01.23

divide by 2 in which case always or if there is no forging perk?

m
mad wolf 20.01.23

divide by 2 in which case
is divisible by 2 for weapons.
or if there is no forging perk,
and for weapons, the final value is divided by 2, and the forging perk approximately doubles Effective Smithing skill - it is only part of the final formula.
so without the perk, the armor improves by 23.6, and with the perk, the weapon improves by 22.6, but a small difference :)

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Drec5 20.01.23

look, if I divide 2, it will turn out 22.6 with the ebonite forging perk and not 23.6,
right or not?

m
mad wolf 20.01.23

Yes, I added above.

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Drec5 20.01.23

in other words, it’s better to play with the weapon that has the corresponding perk and make it legendary.
See what is Ancient Knowledge?
mad wolf
Thank you for the detailed explanation, I didn’t even guess myself, everyone was confused)))

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Drec5 20.01.23

spellcustomer
If you suffer for a long time, something will work out)))

Maybe someone in the future will also come in handy with the topic))) Thanks to the knowledge of the formula, you understand what you need to download, develop, what factors))

m
mad wolf 20.01.23

what is Ancient Knowledge?
ability for returning the cube to the ruins, the quest begins at the docks of Riften.
is especially noteworthy in that it has a discrepancy between the action and the description, no one knows for sure which of them is wrong :)

Thanks to the knowledge of the formula, you understand what needs to be downloaded, developed, what factors))
There is no ebonite.
the main thing that these formulas give is the knowledge that with pumped skills and the presence of the very first perk, on Steel, a steel weapon will be one and a half + times better than an ebony weapon with the same skills and the absence of a perk for Ebonite :) And if you have both perks - the difference in damage is several units and does not depend on the degree of sharpening (i.e. the relative difference decreases).

e
ergman 20.01.23

Thanks to all!!!

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Praise the Sun 20.01.23

3 pieces to the bow (turned glass) + 30% each, in the menu it shows damage 155 somewhere (depending on the arrows), is this normal? sometimes less) I

’m lying even 4 clothes, a helmet, pepper, a ring and a necklace, and in the damage menu there’s only 155,
how much will it be with Daedric chiseled in this scenario?

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Pril Balsam 20.01.23

Purgesha
And you add rings and an amulet, the damage will triple
.
Well, still pumping the skill, as well as the blacksmith perk on glass and daedric

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Praise the Sun 20.01.23

I don’t remember Cheryl
shooting 98 or 99, but all the perks for damage are learned .... I really didn’t learn blacksmithing for 100 because I don’t use anything like that

, okay, you need to raise the enchantment by the way, with it everything is sadder hanging where then at 55-60, so there is still where ...