GPU underload (next gen) (The Witcher 3: Wild Hunt)
For some reason, the GPU load in the game drops from time to time, the reason is not clear, I tried to play with graphics settings, resolution. Disabling dlss only puts a load on the gp, but my 2060 without dlss does not pull native 2k)) And, I repeat, probably 70-80% of the time, everything is OK, and the game runs smoothly in 2k in dlss quality and I have 50-60 frames, Yes, there are friezes and other performance drops, but I attribute this to not the best optimization so far. But just not underloading the GP surprises me every time. Maybe someone came across, someone somehow decided. I play with some mods, but they do not affect performance for the most part (well, I think so).PS: (Doesn't let me attach a video)
https://drive.google.com/file/d/15Klcx8JVaJZOkrbEJkSMn9pxWjaier-J/view?usp=share_link
Post with metrics and more...
after the hotfix, my troubles started
on the outrageous + it was everywhere 70-80 fps now 50-60
3070ti + R5 5600x 4.5 Hz 16GB RAM 4100 frequency
ArturHHH
Well, after the hotfixes, something may have changed, but I didn’t really notice)
PANFILOV1
Because it rests on the percent. On dx12, there is very poor optimization for the processor, there are only a couple of cores loaded to the fullest and everything sags. Looking forward to more fixes
caliskan
Listen, I don't know, my CPU is almost always loaded at 70% somewhere... As it should be...