Ray tracing (The Witcher 3: Wild Hunt)
When tracing is enabled, it crashes after a while, or even immediately. Is this normal or does my 2060 super not take out?dik120
10700KF 3070ti 32 operas are comfortable to play without beams, and then I didn’t see much difference with
PS beams, in the end I thought, what’s the point of playing the game when I passed it a long time ago)
i5 12600K, 3070Ti, DDR5 32 GB, resolution 3440*1440 (21:9)
With RTX enabled at max. settings - an average of 30 fps, in large batches drawdown up to 20 fps.
Without RTX at max. settings, with DLSS quality - 100-110+ fps.
It’s a pity, of course, that it’s not comfortable to play with RTX on my system.
PS
Do not turn on Nvidia Reflex, when the setting is enabled, the map does not load at 100% and the fps is lower, xs why.
GetJet
The map is the same, when I left the tavern in the white garden, I had to kick the butt of 3 people, the fps dropped to 9. Moreover, the map is loaded at 100%. This is how it had to be loaded on fullhd? Proc 12700KF, 32Gb ddr5
Valentinys3
, I removed ray tracing in short, Nvidia Reflex removed it seems to be playable, but of course it’s complete garbage, everything flew on version 1.32 in ultra settings, besides, I still didn’t understand what dlss gives, while the card is loaded by 70 percent maximum and fps draws 45-75 frames, you have to roll back.
dik120
DLSS renders a picture in a lower resolution and upskelet due to the neural network up to the resolution of your monitor.
For example, you have a resolution of 2560*1440, DLSS renders a picture at 1920*1080 and upskelites it to yours at high quality, with balanced it renders already at 1366*768 and upskelite, etc.
In short, dlss gives you fps while slightly reducing the quality of the picture, but at high dlss values, the difference with native resolution is not very visible.
Valentinys3
shaders are cached only by the driver and on the fly, in the folder %USERPROFILE%AppDataLocalNVIDIADXCache. Because of this, the game is inflated from lags for about fifteen minutes.
I hope you removed the power consumption limits on your 12700 in the BIOS
GetJet
and why the card is not loaded? A maximum of 70 percent and yet, on a monitor with g-sync support, do you need to turn on vertical sync?
In short, the bottom optimization is complete, DLSS doesn’t work at all, how did they manage to screw it up like that, as if the Indians outsourced it in a couple of evenings, although after the start of Cyberpunk it’s no longer surprising. On the RTX account, it actually looks cool, the picture becomes more realistic, cool shading, they look great in dense forests, but it’s still impossible to play with it because of wild drawdowns, and without it I don’t want to play anymore, because my eye is hooked without The RTX picture looks a bit plasticky.
CROSS718
when I turn on vertical synchronization in the game, the fps locks at the monitor frequency, and when it is turned off, it starts jumping, the monitor is g-sinc, that's why I'm interested, in theory it should be the other way around.
CROSS718 I
sympathize with you and envy you at the same time, because you can play without him. But, unfortunately or fortunately, I saw for myself a significant difference that I want to observe during the passage.
dik120
for a monitor with G-sync, you do not need to enable V-sync, because the monitor has G-sync, and it is better. logical?
dik120
I have 2060 12gb, when I started it with rt and beyond + the game crashed after 15 minutes and more from rt it didn't load further than the main menu. I turned off the fuck rt and enjoy the beyond + with dlss (which, by the way, looks worse than TA and does not increase fps at all. Although I play with vert sync at 75 hertz screen refresh, it's enough for me)