who is better to download? (Spellforce: The Order of Dawn)
good people, tell me who is better to shake?I still don’t know who is better, I’m trying to swing a heavy fighter. While level 25 in a suit a, la Shadow. And who are you swinging?
In general, according to this principle, I pump the hero
1. I chose the Light bladed weapon
skill in the bladed weapon skill
2. I chose
White
magic 1. In white magic, I develop the Life direction so that I can heal, this ability is always needed.
Elemental
2. There you can choose Fire or Ice at the discretion of the fcus.
And experience points, everyone distributes according to his own discretion.
The easiest thing is to swing a heavy warrior. A lot of lives, cool armor, and in addition a BIG BIG ax or sword.
I am also for a heavy warrior in the first game. went easily and quickly, plus pleasure. But in the second beginning, too, with a difficult one, and came to the conclusion that you need to learn how to treat and wet from afar (black magic) I’m going on a new one. know), the bad thing is that on some this type of magic may not work at all ... bummer comrades.
In Winter, it is specifically necessary to start specialization with a white magician - life, then + gifts. It’s easier if you heal the defenders at least as a weakling, they will do all the dusty work for you. At least the first half of the game ...
It is best to download the magic of death. With the damage it does, you can go through almost the entire game alone.
White too, you heal, you attach auras, you don’t help wolves, then you learn consecration)))) It’s also fun :) Sister plays - level 25 (runs around in a crevice for fun) she has white magic life-11 and elemental magic ice and fire 10 each. It even passes very pleasantly)))) It tastes and color)))
I played for a crossbowman with magic: elements - a little bit of everything, white - life, black - everything and a lot. A little early for a warrior - light armor and light blades. (it was cool, I just started a new one))
I just started downloading enchantment and ice in the dawn, let's see what happens ...
Try to swing a heavy warrior - a black magician (death + necromancy). An almost indestructible choice! The main thing is to find the magic "Vampirism Aura" and you are in the tank)
if the bow is a crossbow, then you can land to control the sands or the mind at lvl 13, summon a double))