A game that I would like to play
Guys asked here the question of which chips to modern games lack, and came to the conclusion that all problems with freedom of action. All in something rests, and if Kraft still somehow diversify the skills spelled out in advance and you figure how they change.Figured that it would be possible to enter in such a game, and here's what happened:
- MMORPG in the style of MMM, with a dynamic world that changes from the actions of each player and remains such for all subsequent
Free system of making spells and the designer skills of unarmed combat.
- The absence of the classic class system, while maintaining system settings
- Crafting professions such as alchemy, smithing, craft, Armorsmith, etc. the most detailed, but simplified by magical means
- A system of construction, starting from the barn and ending with the city, limited to the same conditions of the craft.
The actual question which You would like to play in something like this? If not, why not?
If you have comments or suggestions I will be glad to hear. I ask to respond all who have a little bit hooked. I appreciate your opinion
On the one hand I would like to play, and no other. I want to play because it looks cool and fancy, whole space for manipulation. To play because it looks like a killer time. Better in real life perks to pokazivati)
But system much. If it is properly implemented and to make clear and easy, she racked
There is a desire to implement all of this?
I'd like to play about Zab but not everything is simple and would be as follows:
1)open world and make a combo weapon in dead rising
2)machine combo too
3)what were two of the Staron heroes and villains to play for them and not just as a game for heroes you're helping people dramatically switches and embarrassing yourself for example to save people, but ideally it is necessary to think
4)not one game not one thought to create a zombie is to establish that you(well, villains) of coverages in the laboratory and not just and actually do mutants was crafting to collect and to do, 14 zombies would be standard but you do yourself, like, the zombie was a different look and you sharply through the lab, make him looks like from resident evil that everyone has their own zombie was releasing them and impact on the open world right in the real world to have you running and this EPT my zombies and that there was no ograniceni want tentacles zombie please only growth was limitations of the well 2-3 metres, you want the Euro muthirai so that it was terrible to look at well many to affect open world
5)that there was a plot between two factions of heroes, villains
6)it would be possible to use the unreal engine 4, there could be mutants muddy
7)could be cartoon graphics like saint row but with dismemberment and blood
8) optimizaciju this would make it so that everyone can play at least on low 25-30 frames on low
oneday.hero
Yes, I want to build something similar, but whether to play it for me question...
jax baron
Hmm... the main idea I understand... I Think will be slight balance issues with instant switching, but if you use twins...
As for why no one has created such, then all is simple. Behavior to model is quite difficult. So if you create such a system, you will not only have to sculpt a zombie in the lab, but also to create their skills.
Apoctol
And balance and should not be you he needs to break as you wish and make the plot itself, the skills thing is not complicated and sculpt a zombie too all the take moved unreal 4 but cost all of this will wow and to prescribe codes will have here the most complex to develop and sponsorowany