How to create a map (mod) (Sid Meier's Civilization 6)
This guide how to create a map.(STILL TRUE EVEN AFTER the APRIL UPDATE) Save the map as a part of modification (in the editor) so that modifications are not duplicatedHere the code required to run the card (run as option)
https://drive.google.com/file/d/1oVQX2Skb5ZKjTdqiKNevR9x6UrFA88cP/view?usp=sharing Download -
This is an archive based card. Throw in the DLC (the game folder)
Open the modinfo File
Id I chose civ5SDK , but you can use this one. YOU can use the ID to generate it in the SDK or to replace any set of characters. But, just so you could play your card can use this one.
ATTENTION! ON CODE I HAD WRITTEN < > THE ARROW WITH SPACES THAT WOULD BE ON THE WEBSITE DISPLAY.You will have no gaps. Everything is already built. P. S some text editors can be highlighted code
The first line. This is how is called mod < Name > Name < /Name >
< Authors >your nickname< /Authors > You can put your name as the Author. If I change the ID from above,you can easily share your map with others, as officially independent mod
< Description >Description of your card< /Description >
< Group >StandardMaps< /Group > the Standard rules
< Name >Your Map < /Name > what is the name of your map when you choose a card type in the game.
Maps/2.Civ6Map - what is the file attached settings
Lines
Maps:Expansion1Maps are rules for DLS Rise and Fall
< name> Your Map < /name > what is the name of your map when you choose a card type in the game.
Maps:Expansion2Maps GATHERING STORM
Maps/2 RF.Civ6Map the exact Same map but marked for DLS (this is the name of the file in the MAPS folder)
The lines at the bottom -
< Files >
< File >Maps/2.Civ6Map< /File>
< File >Maps/2 RF.Civ6Map< /File >
< File >Maps/2 GS.Civ6Map
< File >CM_Config.xml< /File >
< File >< /File >
What files are used to fashion
You can replace everywhere 2 to the name of your card. But you also have to name the map in the Maps folder (Well I think it can be called as a hit. It will only be in the folder by the mod. Purely for the official may change)
In the Maps folder you need to throw your cards
To create your map, you must first delve into the game files
Go Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\Mods.lua
if(GameConfiguration.IsAnyMultiplayer() or not UI.HasFeature(WorldBuilder)) then
Controls.WorldBuilder:SetHide(True); Should be replaced by False
Controls.BrowseWorkshop:SetHide(true);
else
Controls.WorldBuilder:SetHide(false);
Controls.BrowseWorkshop:SetHide(false);
end
end
Or if you drive on YouTube Civilization 6 - the Hidden map editor will tell more. UPD: the Developers have posted a video how to make a map I recommend to watch. And all the button create the world you can now add documents, see the video
Next we come to the game/ Modifying/ creating a world
Card type loc WOrldbuilder map - creates a map with the ocean, ideal for creating from scratch your own (will be available in the standard rules. You can create a map with the ocean,but then to change the rules in the tab, which is near the menu of players,a little to the left/ RULSET_STANDARD/ RULSET_EXPANSION_1/ RULSET_EXPANSION_2/Save the map,restart the editor and will be available volcanoes, floodplains and stuff from the new DLC (But if you change the rules)
UPD: IN the new update seems to have does not work with changing rules. 2) When choosing a card is written it doesn t to share in the new update finished this part
But the floods of the rivers will not happen)
UPD: Developers say fixed
The size of the card can choose any
http://www.playground.ru/files/sid_meiers_civilization_6_civ_vi_map_utiity_instrument_dlya_generatsii_kart-162924/ or create larger cards using this utility.
The rest can not touch . Options when creating a will still new.
Once you create a map save it using a simple button save
Model the Name that you specified.civ6map in the MAPS folder (from the archive base) depending on whether you changed the name in Modinfo or not
If you didn't change anything, just replace 2 (just 2 or GS, RF) maps leaving name from the archive
It should look so
2.civ6map
2 RF.civ6map
2 GS.civ6map
(which you stated in Modinfo)
Map-mod is ready and you can play it
I hope you all understand
How to make a different start point?
in worldbuilder when creating the map
we need to highlight the cell and press start position -random player
or random city-state if you want to add a city-state
Or a certain state (I think you are here for yourself out as in modinfo)
Top left menu to add more players - It's more for developing your own scripts.
If you want to create a random g-gsky,then just put any city-state and delete all the players in the special menu
To make a start at different times - you should in the players to remove all of civilization,including city-States.+this will give you the choice of the number of g-Hasek at each start of the game
If you add at least 1 civilization, only it will be available for the game (to my memory, I editor have been a while)
add the lines in the modinfo < AffectsSavedGames >0 AffectsSavedGames > - do you need the mod to run the save value 0 - no, and put
< SupportsMultiplayer >1< /SupportsMultiplayer > (space between arrows erasing) Value 1 - available for online play. --- But I have already updated the link with the base
Use autoclicker to create maps
https://drive.google.com/file/d/1OamB3yAYr7ye_8jZ6n4mm1U7tRfANk1W/view?usp=sharing do Not break your mouse!
UPD: Added the possibility of holding RMB
But anyway if anyone needs autoclicker = take
If I want to create a map to complement the Gathering Storm I need when saving a card to replace 2.civ6map and 2 GS.civ6map on your card or need to replace only 2 GS.civ6map?
Doutaxe
As planned, here's 3 file - All for different add-ons. The answer is Yes,replace 2 GS Is a special map for new additions. Type GS - Gathering Strom RF - Rise & Fall, 2 - just for Vanilla (no DLS)
About this design should be. The design of my mod. (RMB/open image in new tab to zoom image)
OK, thanks for the detailed guide, it works. And Yes, it is possible to make the resources randomly generated on the map?