The combat in this game (Endless Space 2)
Actually a question: I have the 6 fleets, each consisting of two ships - the battleship + Corvette. This system arrives with the enemy, and the battle begins one fleet one fleet. Is it possible to make the fight to get all my fleet in this system against the enemy arrived ?Only by combining them into a single fleet, but depends on team points, how many ships to put in 1 fleet can be....
Allocate 2 fleet through the contralateral and shake to combine in the middle of the screen.
To explore... I might not that mean. Some technologies allow you to increase the size of the fleet, and built like... At least I have 10ток battleships in one fleet, all missing.
AndreySol
6 fleet in 1 battle stuff can't. Only one. And to increase the amount of capacity, as a friend above said, you can use the Research, in the military branch.
AndreySol
It is necessary to think on before, it's 4x strategy rather than a shooter to half a second to change something.
Actually. AI here, well, very stupid(Even on the highest difficulty level). I think one gromadnymi ship you can post the entire enemy fleet.
Nightma[R]e
It is, but it's not because the AI is stupid, this happens in consequence of the fact that he simply can target your fleet on melee, this leads to the fact that one battleship with maximum pumped long-range shot (mine is about 18K damage) splits a fleet of corvettes and frigates on the 24 command points before they will be able to get it.
PS
The difficulty of the game in no way will give the bot an analytical mind, play against a human in this respect more interesting.
On the other hand, the more complex bot, the it has more diverse fleets meet. But often, Yes...he's dumb :-)
Jewelyn_01
Can't understand the logic of target selection. One first focus of the attacking corvettes. If the enemy ships are 2 routes to the middle and far no tenkousei frigate, on whom primarily focus fire?
Umbasus
ideally, according to my observations, uniformly, just the closer the opposing ships to the most profitable range of fire, the more to damage respectively.
If 2 of the same ship on different routes are, for example: the first remains on average and the second is in the middle, while the enemy has let's say a ray gun designed for melee, the damage will get more one that will get hurt in the melee, although they both attract the same strength of fire. To what it to control the developers and provided improvements to reduce or increase aggression.
It can even use if to make ships with high chance to Dodge and making the enemy focusing on them wow.
I would have banned improved evasion for frigates and battleships, because they are huge, and how to Dodge can not imagine, or at least limit...And then a battleship with a chance to Dodge at 65% is too much for me.