No man\'s Sky - Beyond (v2.04) (No Man's Sky)
Update 2.04 is a Brief list of changes for update BEYOND:- Support for virtual reality
- The user interface VR
- VR user experience
- Support for VR controllers
Multiplayer for 16-32 player
- Multiplayer missions
- Around multiplayer
- New social centre
- New NPC travelers
- Dynamic NPC
- Alien languages
- New alien meeting
- Technology tree
- New game balance
Planetary Maps
- Taming / riding / milking creatures
- Multiplayer missions
- Cooking and recipes
- More cool Aliens
- Improved base building
Force, logical and industrial base
- Optimization
- Improved starship
Ecocraft first person
- API support Vulkan
Options computer graphics
- Enhanced support for controllers
- Ability to sit
- Version of the engine 2.0
Update 2.06 - fixed game crashes during rendering.
- Added better warning about the problems with the GPU.
- Added better warning for driver support Vulkan.
- Fixed full screen or maximum size in 4k or scaled displays.
- Fixed uninitialized buffer rendering returned from the API.
- Fixed crash when incorrect number of freighters.
- Fixed error when disconnecting from a multiplayer in the UI.
- Fixed crash on screen remapping of the controller.
- Fixed crash occurring in a space anomaly.
- Fixed a number of issues which some players have experienced low framerate after a visit to the cosmic anomaly.
- Fixed crash associated with rendering.
- Fixed a memory failure.
- Fixed issue that could cause crashing when using the inventory in the vicinity of a large number of players.
- Fixed crash affecting VR-enabled supersampling are.
- Fixed situation when problems with the network connection could prevent the players to talk to NPCs on Board the space anomaly.
- Fixed bug where containers storage could not be accessed.
- Fixed crash involving unsupported hardware VR.
--- 2.06 b
- Improved localization.
- Fix more rare crashes in Nexus.
- Fixed performance issues in Nexus and Trading Posts.
- Corrected error in memory buffer at boot time.
- Reduced the maximum number of basic components that allows you to load very large databases faster.
- Reduced the memory usage of the renderer to improve stability when processing a large number of transparent elements.
- Fixed crash for older chipsets without the support SSE.
- Fixed display of the cockpit and visualization of goals that are not loaded after Alt-Tab'and.
- Increased safety alt-tab and windowed mode.
- Fixed crash when some of the interactions with industry.
- Improved stability with regards to cargo ships in multiplayer.
--- 2.06 d
- Improved localization.
- Fixed issues with owning bases
- Improved error notifications at startup.
- Fixed a crash while on the ship, associated with damage to the slot of the ship.
- Fixed a crash when closing the game on some maps GFX.
- Fixed crash when trying to initialize graphics when a certain combination of card and driver.
- Initialize the game minimized.
--- 2.06 e
- Fixed a problem with the network, which could lead to incorrect data synchronization between the surrounding players.
- Fixed a compatibility issue with a specific version of the nVidia drivers.
--- 2.06 g
- Added Vulkan-1.dll with a roundabout solution for some problems with AMD drivers.
- Fixed crash in the process of creating games.
- The player will no longer appear in empty lobbies
- Dynamically limited beyond the building base to allow very large databases to load in more situations.
- Adjusted memory GFX for improved stability.
Update 2.08 - fixed a number of problems related to multiplayer game in multiplayer mode.
- Fixed a crashing sound when you exit from the main screen.
- Fixed crash when exiting the game during the initialization of the audio.
- Fixed a rare issue where joining a full lobby could lead to incorrect player ID.
- Fixed an issue where players joining the group, could fall into the wrong system
- Fixed issue where certain multiplayer games will not display on the screen "Join the game".
- Fixed a bug where there were incorrect interaction with Exocraft Technician.
- Fixed the crash caused by a wrong index base.
- Fixed a rare case of falling through the space station when communicating with the seller.
- Fixed crashing caused by improper settings data.
- Fixed a rare crash that could occur when closing the game.
- Fixed an issue where the purchase of technological updates nanites could also remove mercury or units.
- Fixed a rare crash when calling a Cosmic Anomaly
- Fixed a rare crash in matchmaking.
- Fixed a rare crash when viewing details in a network database.
- Fixed a bug affecting AMD in the creation of the state of the channel in the frame buffer, which has not yet been created.
- Fixed Steam VR on Linux.
- Improved rendering of shaders and loading materials for problem CPU
- Improved reserves to a lack of video memory in situations of memory pressure.
- Fixed crash when unexpected removal of the interactive pilot.
- Improved adjustment of the allocation of video memory.
Update 2.09 - the snap of the mouse and keyboard on PC. Bind the controller and other devices can be done through Steam.
- Fixed an issue where the spacecraft was spinning endlessly trying to dock with the space anomaly.
- Fixed a problem that could lead to the dismantling of the signal amplifier to remove other parts of the building.
- Fixed crash when displaying tokens for other players.
- Fixed a bug where the hands become invisible.
- Fixed a bug that did not allow players in multiplayer mode to talk to the NPCs on the space station.
- Fixed the problem in a Creative mode, which does not start a chain of missions Superintendent.
- Fixed a bug where some players could not cause a cosmic anomaly after upgrade from NEXT.
- Fixed an issue where players were asked to collect nanites from the terminal during the mission "Ghost in the machine".
- Fixed an issue where players were too heavily loaded when trading in your vehicle or in Multi-Tool.
- Fixed an issue where ships that were added to the fleet of the player, but instead could be exchanged if purchased at the same time as the current player's ship was still on Board.
- Fixed problem where popup window Upgrade Modules appear too aggressive, and experienced players who did not need to see this.
- Fixed a problem that caused excessive camera shake in space anomalies.
- Fixed a crash that could occur when exiting the game.
- Fixed a rare crash in the underlying transaction.
- Fixed an issue where the value of the loading progress is displayed in the wrong font in some languages.
Update 2.09.1 - Corrected data of the basic part to improve performance in large databases.
- Made sofas made to players on which to sit.
- Fixed an issue where the blocking notification is also performed in-game actions such as shooting grenades.
- Fixed a number of issues which the hydroponic trays were not working with basic power
- Fixed an issue where the pressure switches were not available in creative mode.
- Fixed a bug where station Health, Power and Shield did not receive meals on Board cargo ships.
- Fixed an issue where battery and solar battery not attached correctly to the roofs of buildings.
- Fixed an issue where killing of animals is not dropped loot.
- Fixed a bug where the "Nordic" is not placed in the handler of nutrients.
- Improved camera control in confined spaces.
- Fixed a very specific mission objectives and dialogs in multiplayer.
- Changed the VR interface for the terminal fleet.
- Updated the icon for the Noise Box.
- Improved user interface for an agricultural robot.
- Fixed issue causing clipping of the text in the notification Windows.
- Fixed a bug where rewards were not visible on the Board of missions during transmission, and instead the game was played on the screen without any user interface.
- Adjusted the scrolling speed of the text to make it more readable.
- Fixed a bug where there were clues about the crystal fragments to players who did not have Crystal fragments.
- Fixed several problems with the placement of specific plants.
- Fixed several collision problems on the space anomaly.
- Fixed an issue where exotic ships could hide their wings when retracting gear.
- Fixed bug where camera ship crossed paths with a cargo ship.
- Fixed an issue where trading terminals on cargo ships crossing the floor (fix will be applied to new terminals, the old terminal will need to move manually).
- Fixed several graphical issues on Board of the cargo ship.
- Made a series of small geometric optimizations for the inner part of the spatial anomaly.
- Fixed softlok for specific interaction at the planetary factories.
- Fixed a bug which affected large base.
- Fixed a bug that could happen when you turn off the game.
- Fixed bug in navigation Sentinel Quad.
- Fixed a problem that could lead to black squares when you turn off the damage numbers.
- Fixed a bug that could happen if the NPC was trying to get to inappropriate places.
- Fixed a rare bug when initializing the graphics card.
- Fixed a rare error when allocating memory.
- Internal improvements for crash reports.
API support Vulkan engine updated and that's great, but while damp, waiting for patches.
Options for computer graphics? Ie you can switch back to OpenGL? I have crashes with Sodom, previously worked.
Tdante, I don't have amd, the more the machine is not a machine, and calculator performance characteristics (i3 second generation, 4 gig Opera, video GTX 660), and nothing on minimal fine to play, also still on the pirates.
Used to play it couldn't,30-50 fps on all settings! Now after this update, 60-70 fps.
MrRiper
the station has cartographers, buy from them Kurty , giving access to points of interest
Download pirates. Like performance has improved (compared to the previous 1.77), but there is one significant drawback of the game crashes to desktop when you first try to go into space (had to start a new game, old saves refuse to see). Version 2.04 pirates yet, yet running around the planet and waiting for the version 2.06 (where like, crashes fixed). Though I have the comp performance characteristics are not very strong, but at 1.77 normally played.
Previously, the game is constantly prisila. Now the freezes are gone, but my 1063 is almost always loaded on 100% and has drawdowns of up to 50 fps because the card can't cope. And it's in the graphics settings acromesomelic. Percent FX6350, 8GB RAM.
Strange these guys from Hello Grams.
Everyone turns the optimization to be done. These - no.
After a while playing it is not impossible. For the money paid. not understand. Wire some idiotic need to pull everywhere, nothing works without generators. Generators instantly suck tons of resources and still nothing works - the Overdrive. And all this slow and crazy lag.
In place of landing sites of the pit. Well, at best, a huge crap.
Diversity in the generation of worlds and not added. Distribute some additional content patches and all.
But fundamentally nothing has changed. The game was as monotonous probably stay that way.
What is the problem that they have?
To do a proper optimization, not a curve.
Add a bunch of additional elements in the generation of animals, plants, landscapes.
To add biomes
Including aggressive RAID planets. With the evil zerogame.
Add the ability to create your zoo/Biopark. With unique animals and plants. With the possibility of visiting other players.
What is this? leads and the opportunity to sit on the chair?
Well, leveling any buildings, etc. made easier and the interface and everything.
All. Copy and trims will make opinion.
who turned out to run on its no volcano, but it turns out the claimed in claims nVidia GTX 480 does not pass the requirements, it's a shame though
roman4k01
New version of the game is now based on the Vulkan api, your video card does not support Vulkan api, or upgrade hardware or deal with it.
Me with the latest update in General, not rushing obviously.After 1.75 game do not run,loaded the save game and it black screen,now everything is loaded but the screen is all the acid color palette, I understand the curve and how to fix it don't know.One headache with this game)
Disappears permanently mercury ad jobs a lot, and the old. Frigate not buy if you refused the first offer.
And faced someone with the same problem (see attachment)
in a file TKGAMESETTINGS.MXML and set the minimum and medium settings. But could something not be taken into account.
Processor
AMD A8-7410
The number of processor cores 4
Frequency
2.2 GHz
Automatic frequency increase
2.5 GHz
RAM
The type of RAM
DDR3L
RAM frequency
1600 MHz
The amount of RAM
8 GB
The number of slots under the memory modules
2
Graphics accelerator
View graphics accelerator
discrete and integrated
The manufacturer of the chip
AMD
Model of discrete card
Radeon R5 M335
Type of graphics memory
DDR3
The amount of video memory
2 GB
Roma Vladimirov, no one can, and I put this problem in version 2.07 is still a topical problem. Something developed generally relaxed, the last time the update came out Next, they rehabilitated a lousy start of the game, and ratings trims began to rise sharply, now the situation is reversed, the rating of the incentive drops when the players put in prisyadku, very similar to the situation of 2016 when was the release of the game.