Optimization of the BETA version (Quake Champions)
I suggest to share impressions about optimizing beta version of the game.PS I do Not know what it is connected, but the game manages to consume almost all of the 6GB VRAM gtx 1060 on high settings.
Spoiler
nickSIA
Is that a beta and not alpha. Alpha would be forgivable. Even with this level of graphics 6GB almost to the eyeballs? I doubt that they will lower the memory consumption before release
ClevoGame
Well at least you sent the key:) And if you judge, let him consume these 6GB, the main thing that stable fps was.
Rograx
well, not everyone is 6GB of VRAM, what will happen to those who have less volume?
Timur Akilov
look at my screen how much the game consumes memory with paging, at least 14GB
I hope all the updated drivers for Quake game Champions ???
Driver 381.65 http://www.nvidia.ru/download/driverResults.aspx/117340/EN
ClevoGame
I don't know, unfortunately I can't test:) But if the game consumes as much as 14GB of RAM for this game, it's not normal. I think correct.
ClevoGame
9 gigs operatives and 14 gigs new path. You there, cut quake, and even chrome with hundreds of tabs launched?
Rograx
Maybe there's 8K textures, lots of effects, all particles are calculated by the GPU (physics?), huge game world. Because so much video memory eats and operatives
Why surprised? Dishonored 2 with poor graphics 2010-th year, too, under six gigabytes consumes.
I did was right:
The game is probably really caches the textures in memory. In principle, there is nothing wrong, since the storage resources directly in high-speed video memory speeds up access to them, minimizing the chance of the upload.
warp 37
That's only in sistemih says something quite different: in the recommended is 670-th which has only 2 gig.
Enamel Suna, so what? On the GTX 1050 Ti close to her, 55-65 FPS. Memory here is not critical, judging by the tests.
Main thing is to have 60 fps. And unlock engine 150 fps. And then there are games where percent 100 can no longer take